English

On the path-avoidance vertex-coloring game

Combinatorics 2018-02-16 v1 Probability

Abstract

For any graph FF and any integer r2r\geq 2, the \emph{online vertex-Ramsey density of FF and rr}, denoted m(F,r)m^*(F,r), is a parameter defined via a deterministic two-player Ramsey-type game (Painter vs.\ Builder). This parameter was introduced in a recent paper \cite{mrs11}, where it was shown that the online vertex-Ramsey density determines the threshold of a similar probabilistic one-player game (Painter vs.\ the binomial random graph Gn,pG_{n,p}). For a large class of graphs FF, including cliques, cycles, complete bipartite graphs, hypercubes, wheels, and stars of arbitrary size, a simple greedy strategy is optimal for Painter and closed formulas for m(F,r)m^*(F,r) are known. In this work we show that for the case where F=PF=P_\ell is a (long) path, the picture is very different. It is not hard to see that m(P,r)=11/k(P,r)m^*(P_\ell,r)= 1-1/k^*(P_\ell,r) for an appropriately defined integer k(P,r)k^*(P_\ell,r), and that the greedy strategy gives a lower bound of k(P,r)rk^*(P_\ell,r)\geq \ell^r. We construct and analyze Painter strategies that improve on this greedy lower bound by a factor polynomial in \ell, and we show that no superpolynomial improvement is possible.

Keywords

Cite

@article{arxiv.1103.5657,
  title  = {On the path-avoidance vertex-coloring game},
  author = {Torsten Mütze and Reto Spöhel},
  journal= {arXiv preprint arXiv:1103.5657},
  year   = {2018}
}
R2 v1 2026-06-21T17:46:16.530Z