On the path-avoidance vertex-coloring game
Abstract
For any graph and any integer , the \emph{online vertex-Ramsey density of and }, denoted , is a parameter defined via a deterministic two-player Ramsey-type game (Painter vs.\ Builder). This parameter was introduced in a recent paper \cite{mrs11}, where it was shown that the online vertex-Ramsey density determines the threshold of a similar probabilistic one-player game (Painter vs.\ the binomial random graph ). For a large class of graphs , including cliques, cycles, complete bipartite graphs, hypercubes, wheels, and stars of arbitrary size, a simple greedy strategy is optimal for Painter and closed formulas for are known. In this work we show that for the case where is a (long) path, the picture is very different. It is not hard to see that for an appropriately defined integer , and that the greedy strategy gives a lower bound of . We construct and analyze Painter strategies that improve on this greedy lower bound by a factor polynomial in , and we show that no superpolynomial improvement is possible.
Cite
@article{arxiv.1103.5657,
title = {On the path-avoidance vertex-coloring game},
author = {Torsten Mütze and Reto Spöhel},
journal= {arXiv preprint arXiv:1103.5657},
year = {2018}
}