计算点到均匀分布于某些集合中的随机变量之距离的密度的库
计算几何
2019-06-06 v2 概率论
摘要
在[3]中,引入了计算到均匀分布于(a)球、(b)圆盘、(c)线段或(d)多边形的随机变量之距离的密度的算法。对于情形(d),该基于格林定理的算法复杂度为nlog(n),其中n为多边形的顶点数。在本文中,我们针对情形(d)给出另一种具有相同复杂度的算法,其基于多边形的三角剖分。我们还描述了一个开源库,提供该算法以及[3]中的算法。[3] V. Guigues, Computation of the cumulative distribution function of the Euclidean distance between a point and a random variable uniformly distributed in disks, balls, or polyhedrons and application to Probabilistic Seismic Hazard Analysis, arXiv, available at arXiv:1809.02007, 2015.
引用
@article{arxiv.1906.00958,
title = {A library to compute the density of the distance between a point and a random variable uniformly distributed in some sets},
author = {Vincent Guigues},
journal= {arXiv preprint arXiv:1906.00958},
year = {2019}
}
备注
arXiv admin note: text overlap with arXiv:1406.0005