Related papers: A Game for Counting Logic Formula Size and an Appl…
This paper has a twofold scope. The first one is to clarify and put in evidence the isomorphic character of two theories developed in quite different fields: on one side, threshold logic, on the other side, simple games. One of the main…
Propositional team logic is the propositional analog to first-order team logic. Non-classical atoms of dependence, independence, inclusion, exclusion and anonymity can be expressed in it, but for all atoms except dependence only exponential…
Hindsight rationality is an approach to playing general-sum games that prescribes no-regret learning dynamics for individual agents with respect to a set of deviations, and further describes jointly rational behavior among multiple agents…
Parity games are simple infinite games played on finite graphs with a winning condition that is expressive enough to capture nested least and greatest fixpoints. Through their tight relationship to the modal mu-calculus, they are used in…
We introduce a new hierarchy of higher-order nested pushdown trees generalising Alur et al.'s concept of nested pushdown trees. Nested pushdown trees are useful representations of control flows in the verification of programs with recursive…
Alternating quantifier depth is a natural measure of difficulty required to express first order logical sentences. We define a sequence of first order properties on rooted, locally finite trees in a recursive manner, and provide rigorous…
We introduce a natural notion of limit-deterministic parity automata and present a method that uses such automata to construct satisfiability games for the weakly aconjunctive fragment of the $\mu$-calculus. To this end we devise a method…
Ability to count number of occurrences of events within a specified time interval is very useful in specification of resource bounded real time computation. In this paper, we study an extension of Metric Temporal Logic ($\mathsf{MTL}$) with…
We consider quantitative extensions of the alternating-time temporal logics ATL/ATLs called quantitative alternating-time temporal logics (QATL/QATLs) in which the value of a counter can be compared to constants using equality, inequality…
We tackle a fundamental problem in empirical game-theoretic analysis (EGTA), that of learning equilibria of simulation-based games. Such games cannot be described in analytical form; instead, a black-box simulator can be queried to obtain…
Game Logic is an excellent setting to study proofs-about-programs via the interpretation of those proofs as programs, because constructive proofs for games correspond to effective winning strategies to follow in response to the opponent's…
We can measure the complexity of a logical formula by counting the number of alternations between existential and universal quantifiers. Suppose that an elementary first-order formula $\varphi$ (in $\mathcal{L}_{\omega,\omega}$) is…
Infinite-state games are a commonly used model for the synthesis of reactive systems with unbounded data domains. Symbolic methods for solving such games need to be able to construct intricate arguments to establish the existence of winning…
Every definite logic program has as its meaning a least Herbrand model with respect to the program-independent ordering "set-inclusion". In the case of normal logic programs there do not exist least models in general. However, according to…
We introduce a class of extensive form games where players might not be able to foresee the possible consequences of their decisions and form a model of their opponents which they exploit to achieve a more profitable outcome. We improve…
In this work, we present a logic based on first-order CTL, namely Game Analysis Logic (GAL), in order to reason about games. We relate models and solution concepts of Game Theory as models and formulas of GAL, respectively. Precisely, we…
This paper addresses the longstanding problem of determining the structure of the $\leq_{\mathrm{LT}}$-order in the Effective Topos, known to effectively embed the Turing degrees. In a surprising discovery, we show that the…
Imperfect-Information Extensive-Form Games (IIEFGs) is a prevalent model for real-world games involving imperfect information and sequential plays. The Extensive-Form Correlated Equilibrium (EFCE) has been proposed as a natural solution…
Computability logic (CoL) is a formal theory of interactive computation. It understands computational problems as games played by two players: a machine and its environment, uses logical formalism to describe valid principles of…
We study the problem of computing an Extensive-Form Perfect Equilibrium (EFPE) in 2-player games. This equilibrium concept refines the Nash equilibrium requiring resilience w.r.t. a specific vanishing perturbation (representing mistakes of…