Related papers: A Game for Counting Logic Formula Size and an Appl…
As a natural extension of the SAT problem, an array of proof systems for quantified Boolean formulas (QBF) have been proposed, many of which extend a propositional proof system to handle universal quantification. By formalising the…
A dominant approach to solving large imperfect-information games is Counterfactural Regret Minimization (CFR). In CFR, many regret minimization problems are combined to solve the game. For very large games, abstraction is typically needed…
A first-order logic with quantum variables is needed as an assertion language for specifying and reasoning about various properties (e.g. correctness) of quantum programs. Surprisingly, such a logic is missing in the literature, and the…
Game comonads, introduced by Abramsky, Dawar and Wang, and developed by Abramsky and Shah, give a categorical semantics for model comparison games. We present an axiomatic account of Feferman-Vaught-Mostowski (FVM) composition theorems…
The semijoin algebra is the variant of the relational algebra obtained by replacing the join operator by the semijoin operator. We provide an Ehrenfeucht-Fraiss\'{e} game, characterizing the discerning power of the semijoin algebra. This…
Normal-form proper equilibrium, introduced by Myerson as a refinement of normal-form perfect equilibrium, occupies a distinctive position in the equilibrium analysis of extensive-form games because its more stringent perturbation structure…
The $\epsilon$-logic (which is called $\epsilon$E-logic in this paper) of Kuyper and Terwijn is a variant of first order logic with the same syntax, in which the models are equipped with probability measures and in which the $\forall x$…
We consider the problem of counting the number of answers to a first-order formula on a finite structure. We present and study an extension of first-order logic in which algorithms for this counting problem can be naturally and conveniently…
Optimizing strategic decisions (a.k.a. computing equilibrium) is key to the success of many non-cooperative multi-agent applications. However, in many real-world situations, we may face the exact opposite of this game-theoretic problem --…
We present an extension to the quantifier-free theory of integer arrays which allows us to express counting. The properties expressible in Array Folds Logic (AFL) include statements such as "the first array cell contains the array length,"…
Logics of non-sense allow a third truth value to express propositions that are \emph{nonsense}. These logics are ideal formalisms to understand how errors are handled in programs and how they propagate throughout the programs once they…
In the paper I discuss a tool for helping students in their symbolizations of natural language sentences using the formal language of classical first order logic (CFOL). The tool is an extension of Hintikka's concept of (Inquirer's) range…
We investigate the following problem: given a sample of classified strings, find a first-order sentence of minimal quantifier rank that is consistent with the sample. We represent strings as successor string structures, that is, finite…
The math abilities of large language models can represent their abstract reasoning ability. In this paper, we introduce and open-source our math reasoning LLMs InternLM-Math which is continue pre-trained from InternLM2. We unify…
Quantum games have attracted much attention in recent years due to their ability to solve decision-making dilemmas. The aim of this study is to extend previous work on quantum games by introducing a Mathematica package QEGS (Quantum…
We show that on graphs with n vertices, the 2-dimensional Weisfeiler-Leman algorithm requires at most O(n^2/log(n)) iterations to reach stabilization. This in particular shows that the previously best, trivial upper bound of O(n^2) is…
We consider the satisfiability problem for the two-variable fragment of the first-order logic extended with modulo counting quantifiers and interpreted over finite words or trees. We prove a small-model property of this logic, which gives a…
We introduce a new unified framework for modelling both decision problems and finite games based on quantifiers and selection functions. We show that the canonical utility maximisation is one special case of a quantifier and that our more…
Classical computations can not capture the essence of infinite computations very well. This paper will focus on a class of infinite computations called convergent infinite computations}. A logic for convergent infinite computations is…
We compute equilibrium strategies in multi-stage games with continuous signal and action spaces as they are widely used in the management sciences and economics. Examples include sequential sales via auctions, multi-stage elimination…