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The satisfiability problem for branching-time temporal logics like CTL*, CTL and CTL+ has important applications in program specification and verification. Their computational complexities are known: CTL* and CTL+ are complete for doubly…

Logic in Computer Science · Computer Science 2015-07-01 Oliver Friedmann , Martin Lange , Markus Latte

Estimating discrete games of complete information is often computationally difficult due to partial identification and the absence of closed-form moment characterizations. This paper proposes computationally tractable approaches to…

Econometrics · Economics 2025-10-02 Paul S. Koh

First-order logic is the basis for many knowledge representation formalisms and methods. Providing technological support for learning to write first-order formulas for natural language specifications requires methods to test formulas for…

Logic in Computer Science · Computer Science 2026-02-24 Fabian Vehlken , Thomas Zeume , Emilio Carrasco Bustamante , Maëlle Cornély , Lukas Pradel

Non-cooperative and cooperative games with a very large number of players have many applications but remain generally intractable when the number of players increases. Introduced by Lasry and Lions, and Huang, Caines and Malham\'e, Mean…

Quantifying the deceptive potential of Large Language Models (LLMs) is critical for AI safety, yet difficult to achieve in uncontrolled environments. This work investigates the reasoning, persuasion, and deceptive capabilities of LLMs…

Computation and Language · Computer Science 2026-05-25 Niklas Bauer

We conceptualize explainability in terms of logic and formula size, giving a number of related definitions of explainability in a very general setting. Our main interest is the so-called special explanation problem which aims to explain the…

Artificial Intelligence · Computer Science 2022-10-26 Reijo Jaakkola , Tomi Janhunen , Antti Kuusisto , Masood Feyzbakhsh Rankooh , Miikka Vilander

Consider a game where Alice generates an integer and Bob wins if he can factor that integer. Traditional game theory tells us that Bob will always win this game even though in practice Alice will win given our usual assumptions about the…

Computer Science and Game Theory · Computer Science 2009-11-18 Lance Fortnow , Rahul Santhanam

We define a general framework of partition games for formulating two-player pebble games over finite structures. We show that one particular such game, which we call the invertible-map game, yields a family of polynomial-time approximations…

Logic in Computer Science · Computer Science 2015-03-20 Anuj Dawar , Bjarki Holm

First-order logic (FOL) can represent the logical entailment semantics of natural language (NL) sentences, but determining natural language entailment using FOL remains a challenge. To address this, we propose the Entailment-Preserving FOL…

Computation and Language · Computer Science 2025-02-25 Jinu Lee , Qi Liu , Runzhi Ma , Vincent Han , Ziqi Wang , Heng Ji , Julia Hockenmaier

We prove that it is relatively consistent with ZF + CH that there exist two models of cardinality \aleph_2 such that the second player has a winning strategy in the Ehrenfeucht-Fra\"iss\'e-game of length \omega_1 but there is no…

Logic · Mathematics 2013-08-02 Saharon Shelah , Jouko Väänänen , Boban Velickovic

Relying on recent generalizations of the Fra\"iss\'e theory to a broader category-theoretic context, we study the class of abstract finite games played between two players and show the existence of an infinitetly countable game which is…

General Mathematics · Mathematics 2025-11-18 Matheus Duzi , Paul Szeptycki , Walter Tholen

We present an adaptation, based on program extraction in elementary linear logic, of Krivine & Leivant's system FA_2. This system allows to write higher-order equations in order to specify the computational content of extracted programs.…

Logic in Computer Science · Computer Science 2010-06-15 Marc Lasson

We present a new system S for handling uncertainty in a quantified modal logic (first-order modal logic). The system is based on both probability theory and proof theory. The system is derived from Chisholm's epistemology. We concretize…

Artificial Intelligence · Computer Science 2018-05-29 Naveen Sundar Govindarajulu , Selmer Bringsjord

Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less…

Computer Science and Game Theory · Computer Science 2022-06-24 Dustin Morrill , Ryan D'Orazio , Reca Sarfati , Marc Lanctot , James R. Wright , Amy Greenwald , Michael Bowling

Schmidt games and the Cantor winning property give alternative notions of largeness, similar to the more standard notions of measure and category. Being intuitive, flexible, and applicable to recent research made them an active object of…

Number Theory · Mathematics 2024-12-11 Dzmitry Badziahin , Stephen Harrap , Erez Nesharim , David Simmons

In this paper the complexity of provability of polarized additive, multiplicative, and exponential formulas in the (initial) Cockett-Seely polarized game logic is discussed. The complexity is ultimately based on the complexity of finding a…

Category Theory · Mathematics 2007-05-23 J. R. B. Cockett , C. A. Pastro

Understanding and analyzing markets is crucial, yet analytical equilibrium solutions remain largely infeasible. Recent breakthroughs in equilibrium computation rely on zeroth-order policy gradient estimation. These approaches commonly…

Computer Science and Game Theory · Computer Science 2023-03-17 Nils Kohring , Fabian R. Pieroth , Martin Bichler

Proving proof-size lower bounds for $\mathbf{LK}$, the sequent calculus for classical propositional logic, remains a major open problem in proof complexity. We shed new light on this challenge by isolating the power of structural rules,…

Logic in Computer Science · Computer Science 2026-02-02 Amirhossein Akbar Tabatabai , Raheleh Jalali

We present and study a variant of the mean payoff games introduced by A. Ehrenfeucht and J. Mycielski. In this version, the second player makes an infinite sequence of moves only after the first player's sequence of moves has been decided…

Information Theory · Computer Science 2025-05-20 Tom Meyerovitch , Aidan Young

The entropic fictitious play (EFP) is a recently proposed algorithm that minimizes the sum of a convex functional and entropy in the space of measures -- such an objective naturally arises in the optimization of a two-layer neural network…

Machine Learning · Statistics 2023-03-07 Atsushi Nitanda , Kazusato Oko , Denny Wu , Nobuhito Takenouchi , Taiji Suzuki