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We define solution concepts appropriate for computationally bounded players playing a fixed finite game. To do so, we need to define what it means for a \emph{computational game}, which is a sequence of games that get larger in some…

Computer Science and Game Theory · Computer Science 2015-06-10 Joseph Y. Halpern , Rafael Pass , Lior Seeman

Hintikka and Sandu's independence-friendly (IF) logic is a conservative extension of first-order logic that allows one to consider semantic games with imperfect information. In the present article, we first show how several variants of the…

General Mathematics · Mathematics 2017-01-12 Allen L. Mann , Ville Aarnio

We address a central (and classical) issue in the theory of infinite games: the reduction of the memory size that is needed to implement winning strategies in regular infinite games (i.e., controllers that ensure correct behavior against…

Computer Science and Game Theory · Computer Science 2011-02-22 Marcus Gelderie , Michael Holtmann

First-order logic is typically presented as the study of deduction in a setting with elementary quantification. In this paper, we take another vantage point and conceptualize first-order logic as a linear space that encodes "plausibility".…

Logic in Computer Science · Computer Science 2020-01-31 Daniel Huang

The objective of this book is to give a comprehensive presentation of the research field concerned with infinite duration games on graphs. Historically, these game models appeared in the study of automata and logic, and they later became…

We investigate the problem of equilibrium computation for "large" $n$-player games. Large games have a Lipschitz-type property that no single player's utility is greatly affected by any other individual player's actions. In this paper, we…

Computer Science and Game Theory · Computer Science 2016-10-28 Paul W. Goldberg , Francisco J. Marmolejo-Cossío , Zhiwei Steven Wu

We present new results on finite satisfiability of logics with counting and arithmetic. One result is a tight bound on the complexity of satisfiability of logics with so-called local Presburger quantifiers, which sum over neighbors of a…

Logic in Computer Science · Computer Science 2025-10-31 Michael Benedikt , Chia-Hsuan Lu , Tony Tan

We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…

Logic in Computer Science · Computer Science 2021-01-05 Paul Riggins , David McPherson

We study the problem of finding optimal correlated equilibria of various sorts in extensive-form games: normal-form coarse correlated equilibrium (NFCCE), extensive-form coarse correlated equilibrium (EFCCE), and extensive-form correlated…

Computer Science and Game Theory · Computer Science 2025-01-28 Brian Zhang , Gabriele Farina , Andrea Celli , Tuomas Sandholm

We introduce a new logic, called \emph{cluster first-order logic}, a restricted fragment of first-order logic specifically designed to study order invariance. An order-invariant formula is one on a vocabulary that contains an order;…

Logic in Computer Science · Computer Science 2026-05-01 Fatemeh Ghasemi , Julien Grange

We propose a new interpretation of the strange phenomena that some authors have observed about the Wald game. This interpretation is possible thanks to the new language of \emph{loadings} that Morrison and the author have introduced in a…

Computer Science and Game Theory · Computer Science 2012-03-13 Valerio Capraro

This paper contributes to the program of numerical characterisation and classification of simple games outlined in the classical monograph of von Neumann and Morgenstern (1944). One of the most fundamental questions of this program is what…

Combinatorics · Mathematics 2009-12-31 T. Gvozdeva , A. Slinko

Two-player win/lose games of infinite duration are involved in several disciplines including computer science and logic. If such a game has deterministic winning strategies, one may ask how simple such strategies can get. The answer may…

Computer Science and Game Theory · Computer Science 2020-02-04 Stéphane Le Roux

Modal logics for reasoning about the power of coalitions capture the notion of effectivity functions associated with game forms. The main goal of coalition logics is to provide formal tools for modeling the dynamics of a game frame whose…

Logic · Mathematics 2017-03-01 Tomáš Kroupa , Bruno Teheux

Kuske and Schweikardt introduced the very expressive first-order counting logic FOC(P) to model database queries with counting operations. They showed that there is an efficient model-checking algorithm on graphs with bounded degree, while…

Logic in Computer Science · Computer Science 2020-10-29 Jan Dreier , Peter Rossmanith

Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we…

Machine Learning · Computer Science 2020-09-16 Adam Ibrahim , Waïss Azizian , Gauthier Gidel , Ioannis Mitliagkas

This paper presents matching logic, a first-order logic (FOL) variant for specifying and reasoning about structure by means of patterns and pattern matching. Its sentences, the patterns, are constructed using variables, symbols, connectives…

Logic in Computer Science · Computer Science 2019-03-14 Grigore Rosu

We refine a model for linear logic based on two well-known ingredients: games and simulations. We have already shown that usual simulation relations form a sound notion of morphism between games; and that we can interpret all linear logic…

Logic in Computer Science · Computer Science 2009-05-26 Pierre Hyvernat

We consider an application of the mathematical formalism of quantum mechanics (QM) outside physics, namely, to game theory. We present a simple game between macroscopic players, say Alice and Bob (or in a more complex form - Alice, Bob and…

Quantum Physics · Physics 2010-11-30 Andrei Khrennikov

Congestion games constitute an important class of non-cooperative games which was introduced by Rosenthal in 1973. In recent years, several extensions of these games were proposed to incorporate aspects that are not captured by the standard…

Computer Science and Game Theory · Computer Science 2017-01-27 Pieter Kleer , Guido Schäfer
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