English

Formal Game Grammar and Equivalence

Logic in Computer Science 2021-01-05 v1

Abstract

We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe finite discrete games without hidden information, allowing for randomness, and mixed sequential and simultaneous play. We make minimal assumptions about the form or content of game rules or user interface. The associated game trees resemble hybrid extensive- and strategic-form games, in the game theory sense. By transforming and comparing game trees, we develop equivalence relations on the space of game systems, which equate games that give players the same meaningful agency. We bring these together to suggest a method to measure distance between games, insensitive to cosmetic variations in the game logic descriptions.

Keywords

Cite

@article{arxiv.2101.00992,
  title  = {Formal Game Grammar and Equivalence},
  author = {Paul Riggins and David McPherson},
  journal= {arXiv preprint arXiv:2101.00992},
  year   = {2021}
}

Comments

8 pages, 7 figures. Presented at the 2020 IEEE Conference on Games (Full Paper. August 24-27, 2020). arXiv admin note: text overlap with arXiv:1912.03295

R2 v1 2026-06-23T21:45:15.162Z