The Game-Theoretic Kat\v{e}tov Order and Idealised Effective Subtoposes
Abstract
This paper addresses the longstanding problem of determining the structure of the -order in the Effective Topos, known to effectively embed the Turing degrees. In a surprising discovery, we show that the -order is in fact tightly controlled by the combinatorics of filters on , raising deep questions about how combinatorial and computable complexity interact, both within this order and beyond it. To make the connection precise, we introduce a game-theoretic (''gamified'') variant of the Kat\v{e}tov order on filters over , which turns out to exhibit a striking mix of coarseness and subtlety. For one, it is strictly coarser than the classical Rudin-Keisler order and, when viewed dually on ideals, collapses all MAD families to a single equivalence class. On the other hand, the order also supports a rich internal structure, including an infinite strictly ascending chain of ideal classes, which we identify by way of a new separation technique. From the computability-theoretic perspective, we show that a computable (and extended) variant of the gamified Kat\v{e}tov order is isomorphic to the original -order. Moreover, our work brings into focus a new degree-spectrum invariant for filters , which is shown to always determine a proper initial segment of the Turing degrees. Extending this, given any filter , we show that is precisely the class of hyperarithmetic degrees. This significantly generalises previous results obtained by van Oosten \cite{vO14} and Kihara \cite{Kih23}. The proofs draw on ideas from general topology, descriptive set theory, and computability theory.
Cite
@article{arxiv.2602.08138,
title = {The Game-Theoretic Kat\v{e}tov Order and Idealised Effective Subtoposes},
author = {Takayuki Kihara and Ming Ng},
journal= {arXiv preprint arXiv:2602.08138},
year = {2026}
}