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Related papers: GameVibe: A Multimodal Affective Game Corpus

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This paper proposes a paradigm shift for affective computing by viewing the affect modeling task as a reinforcement learning process. According to our proposed framework the context (environment) and the actions of an agent define the…

Machine Learning · Computer Science 2021-09-29 Matthew Barthet , Antonios Liapis , Georgios N. Yannakakis

We present the Virtual Human Benchmark (VHB) game to evaluate and improve physical and cognitive acuity. VHB simulates in 3D the BATAK lightboard game, which is designed to improve physical reaction and hand-eye coordination, on the…

Human-Computer Interaction · Computer Science 2023-08-04 Blooma John , Ramanathan Subramanian , Jayan Chirayath Kurian

Despite the large number of computational resources for emotion recognition, there is a lack of data sets relying on appraisal models. According to Appraisal theories, emotions are the outcome of a multi-dimensional evaluation of events. In…

Computation and Language · Computer Science 2022-06-01 Marco Antonio Stranisci , Simona Frenda , Eleonora Ceccaldi , Valerio Basile , Rossana Damiano , Viviana Patti

Multimodal sentiment analysis, a pivotal task in affective computing, seeks to understand human emotions by integrating cues from language, audio, and visual signals. While many recent approaches leverage complex attention mechanisms and…

Computation and Language · Computer Science 2025-05-09 Nischal Mandal , Yang Li

The rapid development of technology has introduced new formats of human-computer interaction, which have in turn produced many new forms of media and a whole new field of interactive multimedia. One of the major mediums that has grown in…

Human-Computer Interaction · Computer Science 2021-10-29 Sara Knežević , Mlađan Jovanović

With the growing integration of human-computer interaction into everyday life, advances in machine learning have enabled systems to better perceive and respond to users' emotional states. Most existing affect recognition datasets focus on…

Machine Learning · Computer Science 2026-05-04 Karim Alghoul , Faisal Mohd , Fedwa Laamarti , Hussein Al Osman , Abdulmotaleb El Saddik

Humans infer emotions by integrating observed multimodal cues with expectations about how affective states may unfold. Existing multimodal large language models (MLLMs), however, often treat emotion recognition as static fusion over…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Bo Zhao , Fanghua Ye , Yixin Ji , Sicheng Zhao , Xiaojiang Peng , Zitong YU

The integration of information across multiple modalities and across time is a promising way to enhance the emotion recognition performance of affective systems. Much previous work has focused on instantaneous emotion recognition. The 2018…

Image and Video Processing · Electrical Eng. & Systems 2018-05-07 Didan Deng , Yuqian Zhou , Jimin Pi , Bertram E. Shi

Video game genre classification based on its cover and textual description would be utterly beneficial to many modern identification, collocation, and retrieval systems. At the same time, it is also an extremely challenging task due to the…

Computer Vision and Pattern Recognition · Computer Science 2020-11-25 Yuhang Jiang , Lukun Zheng

Emoticons are indispensable in online communications. With users' growing needs for more customized and expressive emoticons, recent messaging applications begin to support (limited) multi-modal emoticons: e.g., enhancing emoticons with…

Human-Computer Interaction · Computer Science 2021-12-28 Pengcheng An , Ziqi Zhou , Qing Liu , Yifei Yin , Linghao Du , Da-Yuan Huang , Jian Zhao

In the field of affective computing, researchers in the community have promoted the performance of models and algorithms by using the complementarity of multimodal information. However, the emergence of more and more modal information makes…

Computer Vision and Pattern Recognition · Computer Science 2023-05-01 Binqiang Wang , Gang Dong , Yaqian Zhao , Rengang Li , Lu Cao , Lihua Lu

Automatic emotion recognition has become increasingly important with the rise of AI, especially in fields like healthcare, education, and automotive systems. However, there is a lack of multimodal datasets, particularly involving body…

Artificial Intelligence · Computer Science 2025-09-09 Seyed Muhammad Hossein Mousavi , Atiye Ilanloo

Automated movie genre classification has emerged as an active and essential area of research and exploration. Short duration movie trailers provide useful insights about the movie as video content consists of the cognitive and the affective…

Computation and Language · Computer Science 2021-09-15 Dinesh Kumar Vishwakarma , Mayank Jindal , Ayush Mittal , Aditya Sharma

Although several datasets annotated for anaphoric reference/coreference exist, even the largest such datasets have limitations in terms of size, range of domains, coverage of anaphoric phenomena, and size of documents included. Yet, the…

Computation and Language · Computer Science 2022-10-12 Juntao Yu , Silviu Paun , Maris Camilleri , Paloma Carretero Garcia , Jon Chamberlain , Udo Kruschwitz , Massimo Poesio

Human communication is inherently multimodal and asynchronous. Analyzing human emotions and sentiment is an emerging field of artificial intelligence. We are witnessing an increasing amount of multimodal content in local languages on social…

Game feel design is the intentional design of the affective impact of moment-to-moment interaction with games. In this paper we survey academic research and publications by practitioners to give a complete overview of the state of research…

Human-Computer Interaction · Computer Science 2021-04-23 Martin Pichlmair , Mads Johansen

Manually investigating sheet music collections is challenging for music analysts due to the magnitude and complexity of underlying features, structures, and contextual information. However, applying sophisticated algorithmic methods would…

Human-Computer Interaction · Computer Science 2022-03-25 Matthias Miller , Julius Rauscher , Daniel A. Keim , Mennatallah El-Assady

Audiovisual archives are the mnemonic archives of the 21st century, with important cultural institutions increasingly digitizing their video collections. However, these remain mostly inaccessible, due to the sheer amount of content combined…

Human-Computer Interaction · Computer Science 2023-10-24 Giacomo Alliata

This paper describes the Spot the Difference Corpus which contains 54 interactions between pairs of subjects interacting to find differences in two very similar scenes. The setup used, the participants' metadata and details about collection…

Computation and Language · Computer Science 2018-05-15 José Lopes , Nils Hemmingsson , Oliver Åstrand

A large number of annotated video-caption pairs are required for training video captioning models, resulting in high annotation costs. Active learning can be instrumental in reducing these annotation requirements. However, active learning…

Computer Vision and Pattern Recognition · Computer Science 2022-12-22 Gyanendra Das , Xavier Thomas , Anant Raj , Vikram Gupta
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