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Related papers: GameVibe: A Multimodal Affective Game Corpus

200 papers

Accurate recognition of human emotions is a crucial challenge in affective computing and human-robot interaction (HRI). Emotional states play a vital role in shaping behaviors, decisions, and social interactions. However, emotional…

Robotics · Computer Science 2024-09-19 Youssef Mohamed , Severin Lemaignan , Arzu Guneysu , Patric Jensfelt , Christian Smith

The popularity of electronic games has grown steadily in recent years, attracting a broad audience across age groups. With this growth comes a large volume of related data, prompting efforts like the PlayMyData to compile and share…

Human-Computer Interaction · Computer Science 2026-01-21 Christian Ellington , Paramahansa Pramanik , Haley K. Robinson

Emotion recognition plays a pivotal role in enhancing human-computer interaction, particularly in movie recommendation systems where understanding emotional content is essential. While multimodal approaches combining audio and video have…

Sound · Computer Science 2025-11-25 Xiangrui Xiong , Zhou Zhou , Guocai Nong , Junlin Deng , Ning Wu

This paper outlines the development of a wearable game controller incorporating vibrotacticle haptic feedback that provides a low cost, versatile and intuitive interface for controlling digital games. The device differs from many…

Human-Computer Interaction · Computer Science 2016-04-20 Jacques Foottit , Dave Brown , Stefan Marks , Andy M. Connor

To which degree can abstract gameplay metrics capture the player experience in a general fashion within a game genre? In this comprehensive study we address this question across three different videogame genres: racing, shooter, and…

Human-Computer Interaction · Computer Science 2021-10-05 David Melhart , Antonios Liapis , Georgios N. Yannakakis

Gameplay research about experiential phenomena is a challenging undertaking, given the variety of experiences that gamers encounter when playing and which currently do not have a formal taxonomy, such as flow, immersion, boredom, and fun.…

Human-Computer Interaction · Computer Science 2010-04-05 Lennart E. Nacke , Craig A. Lindley

Technological advancement and its omnipresent connection have pushed humans past the boundaries and limitations of a computer screen, physical state, or geographical location. It has provided a depth of avenues that facilitate…

Multimedia · Computer Science 2023-11-21 Dayo Samuel Banjo , Connice Trimmingham , Niloofar Yousefi , Nitin Agarwal

The rapid growth of memecoins within the Web3 ecosystem, driven by platforms like Pump.fun, has made it easier for anyone to create tokens. However, this democratization has also led to an explosion of low-quality or bot-generated projects,…

Computational Engineering, Finance, and Science · Computer Science 2024-12-30 Hou-Wan Long , Hongyang Li , Wei Cai

We present Artiverse, a diverse and physically grounded dataset of high-quality articulated 3D objects designed for realistic functional modeling and simulation. Artiverse contains 5.4K human-authored objects across a broad range of 88…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Denys Iliash , Jiayi Liu , Egor Fokin , Qirui Wu , Ali Mahdavi-Amiri , Manolis Savva , Angel X. Chang

Visual design instructors often provide multi-modal feedback, mixing annotations with text. Prior theory emphasizes the importance of actionable feedback, where "actionability" lies on a spectrum--from surfacing relevant design concepts to…

Human-Computer Interaction · Computer Science 2026-03-06 Mingyi Li , Mengyi Chen , Sarah Luo , Yining Cao , Haijun Xia , Maitraye Das , Steven P. Dow , Jane L. E

Virtual sensing aims to infer hard-to-measure quantities from accessible measurements and is central to perception and control in physical systems. Despite rapid progress from first-principle and hybrid models to modern data-driven methods…

Multimodal sentiment analysis aims to identify the emotions expressed by individuals through visual, language, and acoustic cues. However, most existing research assume that all modalities are available during both training and testing,…

Sound · Computer Science 2026-04-21 Weide Liu , Huijing Zhan

Understanding how players interact with the mobile game app on smartphone devices is important for game experts to develop and refine their app products. Conventionally, the game experts achieve their purposes through intensive user studies…

Human-Computer Interaction · Computer Science 2021-10-19 Quan Li , Haipeng Zeng , Zhenhui Peng , Xiaojuan Ma

Virtual Environments (VEs) provide the opportunity to simulate a wide range of applications, from training to entertainment, in a safe and controlled manner. For applications which require realistic representations of real world…

The nascent field of neurogames relies on active Brain-Computer Interface input to drive its game mechanics. Consequently, users expect their conscious will to be meaningfully reflected on the virtual environment they're engaging in.…

Human-Computer Interaction · Computer Science 2025-04-22 Diego Saldivar

We present a pilot study on the collection and synchronisation of multimodal data for player experience investigation. We collected game telemetry, self-reported surveys, biometrics, and cued-retrospective think-aloud (C-RTA) data from 19…

Human-Computer Interaction · Computer Science 2026-05-27 Oleg Jarma Montoya , Erica Manca , Thomas Vase Schultz Volden , Paolo Burelli

With the rapid advancements in multimodal generative technology, Affective Computing research has provoked discussion about the potential consequences of AI systems equipped with emotional intelligence. Affective Computing involves the…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Shreya Ghosh , Zhixi Cai , Abhinav Dhall , Dimitrios Kollias , Roland Goecke , Tom Gedeon

Affective virtual reality (VR) environments with varying visual style can impact users' valence and arousal responses. We applied Neural Style Transfer (NST) to generate 360$^\circ$ VR environments that elicited users' varied valence and…

Human-Computer Interaction · Computer Science 2023-03-27 Yanheng Li , Long Bai , Yaxuan Mao , Xuening Peng , Zehao Zhang , Xin Tong , Ray LC

We present a novel large-scale dataset and accompanying machine learning models aimed at providing a detailed understanding of the interplay between visual content, its emotional effect, and explanations for the latter in language. In…

Computer Vision and Pattern Recognition · Computer Science 2021-01-20 Panos Achlioptas , Maks Ovsjanikov , Kilichbek Haydarov , Mohamed Elhoseiny , Leonidas Guibas

We contribute an analysis of situated visualizations in motion in video games for different types of data, with a focus on quantitative and categorical data representations. Video games convey a lot of data to players, to help them succeed…

Human-Computer Interaction · Computer Science 2024-09-13 Federica Bucchieri , Lijie Yao , Petra Isenberg