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Related papers: GameVibe: A Multimodal Affective Game Corpus

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Multimodal affective computing has gained increasing attention due to its broad applications in understanding human behavior and intentions, particularly in text-centric multimodal scenarios. Existing research spans diverse tasks,…

Computation and Language · Computer Science 2026-04-08 Guimin Hu , Weimin Lyu , Chang Sun , Zhihong Zhu , Lin Gui , Ruichu Cai , Erik Cambria , Hasti Seifi

Numerous studies in the field of music generation have demonstrated impressive performance, yet virtually no models are able to directly generate music to match accompanying videos. In this work, we develop a generative music AI framework,…

Sound · Computer Science 2024-06-03 Jaeyong Kang , Soujanya Poria , Dorien Herremans

Video storytelling is essential for sports performance analysis and fan engagement, enabling sports professionals and fans to effectively communicate and interpret the spatial and temporal dynamics of gameplay. Traditional methods rely on…

Human-Computer Interaction · Computer Science 2025-02-18 Tica Lin , Ruxun Xiang , Gardenia Liu , Divyanshu Tiwari , Meng-Chia Chiang , Chenjiayi Ye , Hanspeter Pfister , Chen Zhu-Tian

In the field of affective computing, where research continually advances at a rapid pace, the demand for user-friendly tools has become increasingly apparent. In this paper, we present the AffectToolbox, a novel software system that aims to…

Human-Computer Interaction · Computer Science 2024-02-26 Silvan Mertes , Dominik Schiller , Michael Dietz , Elisabeth André , Florian Lingenfelser

With the growing integration of smartphones into our daily lives, and their increased ease of use, mobile games have become highly popular across all demographics. People listen to music, play games or read the news while in transit or…

Artificial Intelligence · Computer Science 2018-03-06 Swen E. Gaudl , Mark J. Nelson , Simon Colton , Rob Saunders , Edward J. Powley , Peter Ivey , Blanca Perez Ferrer , Michael Cook

Previous studies regarding the perception of emotions for embodied virtual agents have shown the effectiveness of using virtual characters in conveying emotions through interactions with humans. However, creating an autonomous embodied…

Human-Computer Interaction · Computer Science 2023-12-08 Che-Jui Chang , Samuel S. Sohn , Sen Zhang , Rajath Jayashankar , Muhammad Usman , Mubbasir Kapadia

Most research on emotion analysis from text focuses on the task of emotion classification or emotion intensity regression. Fewer works address emotions as a phenomenon to be tackled with structured learning, which can be explained by the…

Computation and Language · Computer Science 2020-03-04 Laura Bostan , Evgeny Kim , Roman Klinger

Being predominant in digital entertainment for decades, video games have been recognized as valuable software artifacts by the software engineering (SE) community just recently. Such an acknowledgment has unveiled several research…

Software Engineering · Computer Science 2024-01-19 Andrea D'Angelo , Claudio Di Sipio , Cristiano Politowski , Riccardo Rubei

As video games continue to evolve, understanding what drives player enjoyment remains a key challenge. Player reviews provide valuable insights, but their unstructured nature makes large-scale analysis difficult. This study applies…

Human-Computer Interaction · Computer Science 2025-12-02 Hisham Abdelqader

Computer games are widespread nowadays and enjoyed by people of all ages. But when it comes to kids, playing these games can be more than just fun, it is a way for them to develop important skills and build emotional intelligence. Facial…

Artificial Intelligence · Computer Science 2024-01-22 Pavel Kozlov , Alisher Akram , Pakizar Shamoi

Recently, multimodal sentiment analysis has seen remarkable advance and a lot of datasets are proposed for its development. In general, current multimodal sentiment analysis datasets usually follow the traditional system of…

Computation and Language · Computer Science 2021-09-20 Hongxuan Tang , Hao Liu , Xinyan Xiao , Hua Wu

Video games elicit emotions which can be influenced by color stimuli as shown by previous studies. However, little research has been conducted on whether this applies to mobile games played by adolescents. Therefore, we examined the…

Human-Computer Interaction · Computer Science 2024-03-01 Leonie Kallabis , Bruno Baruque-Zanón , Heinrich Klocke , Ana María Lara-Palma , Boris Naujoks

Making the hit effect satisfy players is a long-standing problem faced by action game designers. However, no research systematically analyzed which game design elements affect such game feel. There is not even a term to describe it. So, we…

Human-Computer Interaction · Computer Science 2022-08-23 Zhonghao Lin , Haihan Duan , Zikai Alex Wen , Wei Cai

Audience feedback is crucial for refining video content, yet it typically comes after publication, limiting creators' ability to make timely adjustments. To bridge this gap, we introduce SimTube, a generative AI system designed to simulate…

Human-Computer Interaction · Computer Science 2024-11-19 Yu-Kai Hung , Yun-Chien Huang , Ting-Yu Su , Yen-Ting Lin , Lung-Pan Cheng , Bryan Wang , Shao-Hua Sun

In recent years videogame companies have recognized the role of player engagement as a major factor in user experience and enjoyment. This encouraged a greater investment in new types of game controllers such as the WiiMote, Rock Band…

Human-Computer Interaction · Computer Science 2013-02-18 Luís Filipe Teófilo , Pedro Alves Nogueira , Pedro Brandão Silva

Individual differences in personality determine our preferences, traits and values, which should similarly hold for the way we express ourselves. With current advancements and transformations of technology and society, text-based…

Artificial Intelligence · Computer Science 2023-09-26 Atieh Kashani , Johannes Pfau , Magy Seif El-Nasr

The rising popularity of online User-Generated-Content (UGC) in the form of streamed and shared videos, has hastened the development of perceptual Video Quality Assessment (VQA) models, which can be used to help optimize their delivery.…

Computer Vision and Pattern Recognition · Computer Science 2022-03-25 Xiangxu Yu , Zhenqiang Ying , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

The popularity of computer games is remarkably high and is still growing every year. Despite this popularity and the economical importance of gaming, research in game design, or to be more precise, of game mechanics that can be used to…

Human-Computer Interaction · Computer Science 2019-09-24 Philipp Moll , Veit Frick , Natascha Rauscher , Mathias Lux

Recent advances in video diffusion have enabled the development of "world models" capable of simulating interactive environments. However, these models are largely restricted to single-agent settings, failing to control multiple agents…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Alexander Pondaven , Ziyi Wu , Igor Gilitschenski , Philip Torr , Sergey Tulyakov , Fabio Pizzati , Aliaksandr Siarohin

Video games, just like any other media have both explicit and implicit messages, and they can have impact on physical and mental health of the users. These impacts can be positive or negative. The impacts, the implications and the meanings…

Software Engineering · Computer Science 2021-04-13 Mohammad Reza Besharati , Mohammad Izadi
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