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Related papers: GameVibe: A Multimodal Affective Game Corpus

200 papers

Publishing open-source academic video recordings is an emergent and prevalent approach to sharing knowledge online. Such videos carry rich multimodal information including speech, the facial and body movements of the speakers, as well as…

Computation and Language · Computer Science 2024-06-05 Zhe Chen , Heyang Liu , Wenyi Yu , Guangzhi Sun , Hongcheng Liu , Ji Wu , Chao Zhang , Yu Wang , Yanfeng Wang

Video game streaming provides the viewer with a rich set of audio-visual data, conveying information both with regards to the game itself, through game footage and audio, as well as the streamer's emotional state and behaviour via webcam…

Computer Vision and Pattern Recognition · Computer Science 2019-06-03 Charles Ringer , James Alfred Walker , Mihalis A. Nicolaou

Predicting the emotional impact of videos using machine learning is a challenging task considering the varieties of modalities, the complicated temporal contex of the video as well as the time dependency of the emotional states. Feature…

Computer Vision and Pattern Recognition · Computer Science 2019-09-05 Jie Zhang , Yin Zhao , Longjun Cai , Chaoping Tu , Wu Wei

Multimedia documents such as images, sounds or videos can be used to elicit emotional responses in exposed human subjects. These stimuli are stored in affective multimedia databases and successfully used for a wide variety of research in…

Multimedia · Computer Science 2014-01-14 Marko Horvat , Siniša Popović , Krešimir Ćosić

The field of affective computing has seen significant advancements in exploring the relationship between emotions and emerging technologies. This paper presents a novel and valuable contribution to this field with the introduction of a…

Artificial Intelligence · Computer Science 2025-01-15 Nessrine Farhat , Amine Bohi , Leila Ben Letaifa , Rim Slama

Multimodal sentiment analysis (MSA), which supposes to improve text-based sentiment analysis with associated acoustic and visual modalities, is an emerging research area due to its potential applications in Human-Computer Interaction (HCI).…

Multimedia · Computer Science 2022-09-07 Yihe Liu , Ziqi Yuan , Huisheng Mao , Zhiyun Liang , Wanqiuyue Yang , Yuanzhe Qiu , Tie Cheng , Xiaoteng Li , Hua Xu , Kai Gao

Human affect recognition has been a significant topic in psychophysics and computer vision. However, the currently published datasets have many limitations. For example, most datasets contain frames that contain only information about…

Computer Vision and Pattern Recognition · Computer Science 2023-09-18 Zhihang Ren , Jefferson Ortega , Yifan Wang , Zhimin Chen , Yunhui Guo , Stella X. Yu , David Whitney

The wide popularity of digital photography and social networks has generated a rapidly growing volume of multimedia data (i.e., image, music, and video), resulting in a great demand for managing, retrieving, and understanding these data.…

Multimedia · Computer Science 2019-11-14 Sicheng Zhao , Shangfei Wang , Mohammad Soleymani , Dhiraj Joshi , Qiang Ji

This survey comprehensively reviews the multi-dimensionality of game scenario diversity, spotlighting the innovative use of procedural content generation and other fields as cornerstones for enriching player experiences through diverse game…

Artificial Intelligence · Computer Science 2025-01-17 Yuchen Li , Ziqi Wang , Qingquan Zhang , Bo Yuan , Jialin Liu

In recent years, deep neural networks have demonstrated increasingly strong abilities to recognize objects and activities in videos. However, as video understanding becomes widely used in real-world applications, a key consideration is…

Computer Vision and Pattern Recognition · Computer Science 2022-10-19 Mantas Mazeika , Eric Tang , Andy Zou , Steven Basart , Jun Shern Chan , Dawn Song , David Forsyth , Jacob Steinhardt , Dan Hendrycks

The laborious and costly nature of affect annotation is a key detrimental factor for obtaining large scale corpora with valid and reliable affect labels. Motivated by the lack of tools that can effectively determine an annotator's…

Many sophisticated tools exist to help researchers find the academic literature they are searching for, but what about finding work that you aren't looking for? We promote joyful discovery of visualization research through two games (Colon…

Human-Computer Interaction · Computer Science 2025-09-23 Devin Lange , Zach Cutler , Maxim Lisnic

In a world where technology is increasingly embedded in our everyday experiences, systems that sense and respond to human emotions are elevating digital interaction. At the intersection of artificial intelligence and human-computer…

Human-Computer Interaction · Computer Science 2025-05-06 Karishma Hegde , Hemadri Jayalath

Multimodal LLMs are increasingly deployed as perceptual backbones for autonomous agents in 3D environments, from robotics to virtual worlds. These applications require agents to perceive rapid state changes, attribute actions to the correct…

Computation and Language · Computer Science 2026-04-14 Yunzhe Wang , Runhui Xu , Kexin Zheng , Tianyi Zhang , Jayavibhav Niranjan Kogundi , Soham Hans , Volkan Ustun

Adaptive video streaming over HTTP is becoming omnipresent in our daily life. In the past, dozens of research papers have proposed novel approaches to address different aspects of adaptive streaming and a decent amount of player…

Multimedia · Computer Science 2017-10-09 Anatoliy Zabrovskiy , Evgeny Petrov , Evgeny Kuzmin , Christian Timmerer

Livestreaming has rapidly become a popular online pastime, with real-time interaction between streamer and viewer being a key motivating feature. However, viewers have traditionally had limited opportunity to directly influence the streamed…

Human-Computer Interaction · Computer Science 2025-04-15 Michael Yin , Robert Xiao

We tackle the crucial challenge of fusing different modalities of features for multimodal sentiment analysis. Mainly based on neural networks, existing approaches largely model multimodal interactions in an implicit and hard-to-understand…

Multimedia · Computer Science 2021-03-23 Qiuchi Li , Dimitris Gkoumas , Christina Lioma , Massimo Melucci

This paper is the basis paper for the accepted IJCNN challenge One-Minute Gradual-Emotion Recognition (OMG-Emotion) by which we hope to foster long-emotion classification using neural models for the benefit of the IJCNN community. The…

Human-Computer Interaction · Computer Science 2018-05-23 Pablo Barros , Nikhil Churamani , Egor Lakomkin , Henrique Siqueira , Alexander Sutherland , Stefan Wermter

Generative videos have the potential to revolutionize game development by autonomously creating new content. In this paper, we present GameFactory, a framework for action-controlled scene-generalizable game video generation. We first…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Jiwen Yu , Yiran Qin , Xintao Wang , Pengfei Wan , Di Zhang , Xihui Liu

Nudging participants with text-based reflective nudges enhances deliberation quality on online deliberation platforms. The effectiveness of multimodal reflective nudges, however, remains largely unexplored. Given the multi-sensory nature of…

Human-Computer Interaction · Computer Science 2025-02-10 ShunYi Yeo , Zhuoqun Jiang , Anthony Tang , Simon Tangi Perrault