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Related papers: GameVibe: A Multimodal Affective Game Corpus

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Short-form videos (SVs) have become a vital part of our online routine for acquiring and sharing information. Their multimodal complexity poses new challenges for video analysis, highlighting the need for video emotion analysis (VEA) within…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Xuecheng Wu , Dingkang Yang , Danlei Huang , Xinyi Yin , Yifan Wang , Jia Zhang , Jiayu Nie , Liangyu Fu , Yang Liu , Junxiao Xue , Hadi Amirpour , Wei Zhou

Interactive systems such as chatbots and games are increasingly used to persuade and educate on sustainability-related topics, yet it remains unclear how different delivery formats shape learning and persuasive outcomes when content is held…

Human-Computer Interaction · Computer Science 2026-02-25 Seyed Hossein Alavi , Zining Wang , Shruthi Chockkalingam , Raymond T. Ng , Vered Shwartz

We present our game, Cube2Pipes, as an attempt to investigate a unique gameplay design where we use a tangible 3D spatial puzzle, in the form of a 2X2 Rubik's Cube, as an interface to a tabletop mobile augmented reality (AR) game. The game…

Human-Computer Interaction · Computer Science 2024-07-19 Sukanya Bhattacharjee , Parag Chaudhuri

We present 3MASSIV, a multilingual, multimodal and multi-aspect, expertly-annotated dataset of diverse short videos extracted from short-video social media platform - Moj. 3MASSIV comprises of 50k short videos (20 seconds average duration)…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Vikram Gupta , Trisha Mittal , Puneet Mathur , Vaibhav Mishra , Mayank Maheshwari , Aniket Bera , Debdoot Mukherjee , Dinesh Manocha

Appearance-based gaze estimation, which uses only a regular camera to estimate human gaze, is important in various application fields. While the technique faces data bias issues, data collection protocol is often demanding, and collecting…

Human-Computer Interaction · Computer Science 2024-09-04 Mingtao Yue , Tomomi Sayuda , Miles Pennington , Yusuke Sugano

Sentiment analysis and emotion recognition in videos are challenging tasks, given the diversity and complexity of the information conveyed in different modalities. Developing a highly competent framework that effectively addresses the…

Computer Vision and Pattern Recognition · Computer Science 2024-10-18 Prasad Chaudhari , Aman Kumar , Chandravardhan Singh Raghaw , Mohammad Zia Ur Rehman , Nagendra Kumar

Digital devices are now ubiquitous and have the potential to be used to support positive changes in human lives and promote psychological well-being. This paper presents three interactive systems that we created focusing on introspection…

Human-Computer Interaction · Computer Science 2016-08-22 Renaud Gervais , Joan Sol Roo , Jérémy Frey , Martin Hachet

Emotions have a major interactive role in defining how humans interact with their environment by encoding their perception to external events and accordingly, influencing their cognition and decision-making process. Therefore, increasing…

Human-Computer Interaction · Computer Science 2021-03-30 Mustaffa Alfatlawi

Affective Behavior Analysis aims to facilitate technology emotionally smart, creating a world where devices can understand and react to our emotions as humans do. To comprehensively evaluate the authenticity and applicability of emotional…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Wei Zhang , Feng Qiu , Chen Liu , Lincheng Li , Heming Du , Tiancheng Guo , Xin Yu

VEs are typically limited to visual and auditory cues; however, recent results show that multiple sensory modalities increase the immersion. In this study, an experimental protocol is proposed to recreate multiple tactile, in particular…

Human-Computer Interaction · Computer Science 2023-04-05 Clémentine Helfenstein-Didier , Amira Dhouib , Florent Favre , Jonathan Pascal , Patrick Baert

Spectating digital games can be exciting. However, due to its vicarious nature, spectators often wish to engage in the gameplay beyond just watching and cheering. To blur the boundaries between spectators and players, we propose a novel…

Contrastive learning-based video-language representation learning approaches, e.g., CLIP, have achieved outstanding performance, which pursue semantic interaction upon pre-defined video-text pairs. To clarify this coarse-grained global…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Peng Jin , Jinfa Huang , Pengfei Xiong , Shangxuan Tian , Chang Liu , Xiangyang Ji , Li Yuan , Jie Chen

This paper introduces a large scale multimodal corpus collected for the purpose of analysing and predicting player engagement in commercial-standard games. The corpus is solicited from 25 players of the action role-playing game Tom Clancy's…

Human-Computer Interaction · Computer Science 2023-10-11 Kosmas Pinitas , David Renaudie , Mike Thomsen , Matthew Barthet , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Recent advancements in EEG-based emotion recognition have shown promising outcomes using both deep learning and classical machine learning approaches; however, most existing studies focus narrowly on binary valence prediction or…

Machine Learning · Computer Science 2025-09-01 Abdul Rehman , Ilona Heldal , Jerry Chun-Wei Lin

Affective computing - combining sensor technology, machine learning, and psychology - have been studied for over three decades and is employed in AI-powered technologies to enhance emotional awareness in AI systems, and detect symptoms of…

Audio and Speech Processing · Electrical Eng. & Systems 2026-04-21 Anders Rolighed Larsen , Sneha Das , Nicole Nadine Lønfeldt , Paula Petcu , Line Clemmensen

Cooperative video games, where multiple participants must coordinate by communicating and reasoning under uncertainty in complex environments, yield a rich source of language data. We collect the Portal Dialogue Corpus: a corpus of 11.5…

In an earlier study, we gathered perceptual evaluations of the audio, video, and audiovisual quality for 360 audiovisual content. This paper investigates perceived audiovisual quality prediction based on objective quality metrics and…

Multimedia · Computer Science 2021-12-24 Randy Frans Fela , Nick Zacharov , Søren Forchhammer

Some of the most severe bottlenecks preventing widespread development of machine learning models for human behavior include a dearth of labeled training data and difficulty of acquiring high quality labels. Active learning is a paradigm for…

Understanding emotions in videos is a challenging task. However, videos contain several modalities which make them a rich source of data for machine learning and deep learning tasks. In this work, we aim to improve video sentiment…

Computer Vision and Pattern Recognition · Computer Science 2025-01-14 Mehrshad Saadatinia , Minoo Ahmadi , Armin Abdollahi

We present VIBE, a two-stage Transformer that fuses multi-modal video, audio, and text features to predict fMRI activity. Representations from open-source models (Qwen2.5, BEATs, Whisper, SlowFast, V-JEPA) are merged by a modality-fusion…

Machine Learning · Computer Science 2025-07-28 Daniel Carlström Schad , Shrey Dixit , Janis Keck , Viktor Studenyak , Aleksandr Shpilevoi , Andrej Bicanski
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