English
Related papers

Related papers: GameVibe: A Multimodal Affective Game Corpus

200 papers

Association football is a complex and dynamic sport, with numerous actions occurring simultaneously in each game. Analyzing football videos is challenging and requires identifying subtle and diverse spatio-temporal patterns. Despite recent…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Silvio Giancola , Anthony Cioppa , Julia Georgieva , Johsan Billingham , Andreas Serner , Kerry Peek , Bernard Ghanem , Marc Van Droogenbroeck

In modern-era video streaming systems, videos are streamed and displayed on a wide range of devices. Such devices vary from large-screen UHD and HDTVs to medium-screen Desktop PCs and Laptops to smaller-screen devices such as mobile phones…

Multimedia · Computer Science 2023-06-23 Nabajeet Barman , Yuriy Reznik , Maria G. Martini

Although empathic interaction between counselor and client is fundamental to success in the psychotherapeutic process, there are currently few datasets to aid a computational approach to empathy understanding. In this paper, we construct a…

Computer Vision and Pattern Recognition · Computer Science 2023-05-05 Zhou'an_Zhu , Xin Li , Jicai Pan , Yufei Xiao , Yanan Chang , Feiyi Zheng , Shangfei Wang

This paper outlines the development of a sensory feedback device providing a tangible interface for controlling digital environments, in this example a flight simulator, where the intention for the device is that it is relatively low cost,…

Human-Computer Interaction · Computer Science 2016-04-22 Jacques Foottit , Dave Brown , Stefan Marks , Andy M. Connor

In recent years, the use of bio-sensing signals such as electroencephalogram (EEG), electrocardiogram (ECG), etc. have garnered interest towards applications in affective computing. The parallel trend of deep-learning has led to a huge leap…

Machine Learning · Computer Science 2019-05-20 Siddharth Siddharth , Tzyy-Ping Jung , Terrence J. Sejnowski

Human perception is at the core of lossy video compression and yet, it is challenging to collect data that is sufficiently dense to drive compression. In perceptual quality assessment, human feedback is typically collected as a single…

Image and Video Processing · Electrical Eng. & Systems 2022-05-10 Evgenya Pergament , Pulkit Tandon , Kedar Tatwawadi , Oren Rippel , Lubomir Bourdev , Bruno Olshausen , Tsachy Weissman , Sachin Katti , Alexander G. Anderson

While much of the research in digital games has emphasized hedonic experiences, such as flow, enjoyment, and positive affect, recent years have seen increased interest in eudaimonic gaming experiences, typically mixed-affect and associated…

Human-Computer Interaction · Computer Science 2025-07-25 Nisha Devasia , Georgia Kenderova , Michele Newman , Julie Kientz , Jin Ha Lee

In our multicultural world, affect-aware AI systems that support humans need the ability to perceive affect across variations in emotion expression patterns across cultures. These systems must perform well in cultural contexts without…

Computer Vision and Pattern Recognition · Computer Science 2022-11-01 Leena Mathur , Ralph Adolphs , Maja J Matarić

We study the extent to which vibrotactile stimuli delivered to the head of a subject can serve as a platform for a brain computer interface (BCI) paradigm. Six head positions are used to evoke combined somatosensory and auditory (via the…

Neurons and Cognition · Quantitative Biology 2013-05-14 H. Mori , Y. Matsumoto , Z. R. Struzik , K. Mori , S. Makino , D. Mandic , T. M. Rutkowski

In this paper we examine methods for taking game-related information provided in one sensory modality and transforming it to another sensor modality in order to more effectively accommodate sensory-constrained players. We then consider…

Human-Computer Interaction · Computer Science 2021-06-21 Jeffrey Uhlmann

The dynamic nature of esports makes the situation relatively complicated for average viewers. Esports broadcasting involves game expert casters, but the caster-dependent game commentary is not enough to fully understand the game situation.…

Computation and Language · Computer Science 2024-05-01 Zhihao Zhang , Feiqi Cao , Yingbin Mo , Yiran Zhang , Josiah Poon , Caren Han

The concept of flow is used extensively in HCI, video games, and many other fields, but its prevalent definition is conceptually vague and alternative interpretations have contributed to ambiguity in the literature. To address this, we use…

Human-Computer Interaction · Computer Science 2021-07-20 Kyros Jalife , Casper Harteveld , Christoffer Holmgard

Cognitive training has shown promising results for delivering improvements in human cognition related to attention, problem solving, reading comprehension and information retrieval. However, two frequently cited problems in cognitive…

Human-Computer Interaction · Computer Science 2020-09-01 Lorcan Reidy , Dennis Chan , Charles Nduka , Hatice Gunes

Studies of human cognition often rely on brief, highly controlled tasks that emphasize group-level effects but poorly capture the rich variability within and between individuals. A suite of minigames built on the novel pixelDOPA platform…

Human-Computer Interaction · Computer Science 2026-02-12 Dom CP Marticorena , Zeyu Lu , Chris Wissmann , Yash Agarwal , David Garrison , John M Zempel , Dennis L Barbour

We present the first openly available multimodal metaphor annotated corpus. The corpus consists of videos including audio and subtitles that have been annotated by experts. Furthermore, we present a method for detecting metaphors in the new…

Multimedia · Computer Science 2023-01-04 Khalid Alnajjar , Mika Hämäläinen , Shuo Zhang

Related tasks often have inter-dependence on each other and perform better when solved in a joint framework. In this paper, we present a deep multi-task learning framework that jointly performs sentiment and emotion analysis both. The…

Computation and Language · Computer Science 2019-05-16 Md Shad Akhtar , Dushyant Singh Chauhan , Deepanway Ghosal , Soujanya Poria , Asif Ekbal , Pushpak Bhattacharyya

A key challenge of affective computing research is discovering ways to reliably transfer affect models that are built in the laboratory to real world settings, namely in the wild. The existing gap between in vitro and in vivo affect…

Human-Computer Interaction · Computer Science 2021-07-23 Konstantinos Makantasis , David Melhart , Antonios Liapis , Georgios N. Yannakakis

Automated interpretation of signals yields many impressive applications from the area of affective computing and human activity recognition (HAR). In this paper we ask the question about possibility of cognitive activity recognition on the…

Apparent personality analysis from short videos poses significant chal-lenges due to the complex interplay of visual, auditory, and textual cues. In this paper, we propose GAME, a Graph-Augmented Multimodal Encoder designed to robustly…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Kangsheng Wang , Yuhang Li , Chengwei Ye , Yufei Lin , Huanzhen Zhang , Bohan Hu , Linuo Xu , Shuyan Liu

The increasing adoption of text-to-speech technologies has led to a growing demand for natural and emotive voices that adapt to a conversation's context and emotional tone. The Emotive Narrative Storytelling (EMNS) corpus is a unique speech…

Computation and Language · Computer Science 2023-05-26 Kari Ali Noriy , Xiaosong Yang , Jian Jun Zhang