English

Sensory Modality Mapping for Game Adaptation and Design

Human-Computer Interaction 2021-06-21 v1

Abstract

In this paper we examine methods for taking game-related information provided in one sensory modality and transforming it to another sensor modality in order to more effectively accommodate sensory-constrained players. We then consider methods for the adaptation and design of games for which gameplay interactions are constrained to a subset of sensory modalities in ways that preserve a common level of novelty-of-experience for players with different sensory capabilities. It is hoped that improved shared experiences can promote interactions among a more diverse spectrum of players.

Keywords

Cite

@article{arxiv.2106.09763,
  title  = {Sensory Modality Mapping for Game Adaptation and Design},
  author = {Jeffrey Uhlmann},
  journal= {arXiv preprint arXiv:2106.09763},
  year   = {2021}
}
R2 v1 2026-06-24T03:20:03.688Z