Sensory Modality Mapping for Game Adaptation and Design
Human-Computer Interaction
2021-06-21 v1
Abstract
In this paper we examine methods for taking game-related information provided in one sensory modality and transforming it to another sensor modality in order to more effectively accommodate sensory-constrained players. We then consider methods for the adaptation and design of games for which gameplay interactions are constrained to a subset of sensory modalities in ways that preserve a common level of novelty-of-experience for players with different sensory capabilities. It is hoped that improved shared experiences can promote interactions among a more diverse spectrum of players.
Cite
@article{arxiv.2106.09763,
title = {Sensory Modality Mapping for Game Adaptation and Design},
author = {Jeffrey Uhlmann},
journal= {arXiv preprint arXiv:2106.09763},
year = {2021}
}