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Related papers: GameVibe: A Multimodal Affective Game Corpus

200 papers

In multiplayer cooperative video games, players traditionally use individual controllers, inferring others' actions through on-screen visuals and their own movements. This indirect understanding limits truly collaborative gameplay. Research…

Human-Computer Interaction · Computer Science 2024-11-19 Kenta Hashiura , Kazuya Iida , Takeru Hashimoto , Youichi Kamiyama , Keita Watanabe , Kouta Minamizawa , Takuji Narumi

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

Machine Learning · Computer Science 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

Video games have played a crucial role in entertainment since their development in the 1970s, becoming even more prominent during the lockdown period when people were looking for ways to entertain them. However, at that time, players were…

Human-Computer Interaction · Computer Science 2024-04-02 Anoop Kumar , Suresh Dodda , Navin Kamuni , Venkata Sai Mahesh Vuppalapati

HTTP Adaptive Streaming (HAS) has become a cost-effective means for multimedia delivery nowadays. However, how the quality of experience (QoE) is jointly affected by 1) varying perceptual quality and 2) interruptions is not well-understood.…

Multimedia · Computer Science 2020-06-24 Huyen T. T. Tran , Nam Pham Ngoc , Truong Cong Thang

This paper introduces a new ROSbag-based multimodal affective dataset for emotional and cognitive states generated using Robot Operating System (ROS). We utilized images and sounds from the International Affective Pictures System (IAPS) and…

Computers and Society · Computer Science 2020-10-21 Wonse Jo , Shyam Sundar Kannan , Go-Eum Cha , Ahreum Lee , Byung-Cheol Min

The development of multimodal large language models (MLLMs) has advanced general video understanding. However, existing video evaluation benchmarks primarily focus on non-interactive videos, such as movies and recordings. To fill this gap,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-22 Xiaodong Wang , Langling Huang , Zhirong Wu , Xu Zhao , Teng Xu , Xuhong Xia , Peixi Peng

This paper explores public perceptions around the role of affective computing in the workplace. It uses a series of design fictions with 46 UK based participants, unpacking their perspectives on the advantages and disadvantages of tracking…

Human-Computer Interaction · Computer Science 2022-05-18 Lachlan Urquhart , Alex Laffer , Diana Miranda

The YLI Multimedia Event Detection corpus is a public-domain index of videos with annotations and computed features, specialized for research in multimedia event detection (MED), i.e., automatically identifying what's happening in a video…

Multimodal Sentiment Analysis is an active area of research that leverages multimodal signals for affective understanding of user-generated videos. The predominant approach, addressing this task, has been to develop sophisticated fusion…

Computation and Language · Computer Science 2020-10-20 Devamanyu Hazarika , Roger Zimmermann , Soujanya Poria

Multimodal affective computing, learning to recognize and interpret human affects and subjective information from multiple data sources, is still challenging because: (i) it is hard to extract informative features to represent human affects…

Computation and Language · Computer Science 2018-05-23 Yue Gu , Kangning Yang , Shiyu Fu , Shuhong Chen , Xinyu Li , Ivan Marsic

Multimodal audiovisual perception can enable new avenues for robotic manipulation, from better material classification to the imitation of demonstrations for which only audio signals are available (e.g., playing a tune by ear). However, to…

Physiological signals hold immense potential for ubiquitous emotion monitoring, presenting numerous applications in emotion recognition. However, harnessing this potential is hindered by significant challenges, particularly in the…

Human-Computer Interaction · Computer Science 2025-03-30 Pragya Singh , Ritvik Budhiraja , Pankaj Jalote , Mohan Kumar , Pushpendra Singh

Although serious games have been increasingly used for mental health applications, few explicitly address coping with grief as a core mechanic and narrative experience for patients. Existing grief-related digital games often focus on…

Human-Computer Interaction · Computer Science 2025-12-22 Amina Kobenova , Piper Stickler , Thaís Alvarenga , Sri Kurniawan

The ability to monitor audience reactions is critical when delivering presentations. However, current videoconferencing platforms offer limited solutions to support this. This work leverages recent advances in affect sensing to capture and…

Human-Computer Interaction · Computer Science 2021-02-01 Prasanth Murali , Javier Hernandez , Daniel McDuff , Kael Rowan , Jina Suh , Mary Czerwinski

Games can be a powerful tool for learning about statistical methodology. Effective game design involves a fine balance between caricature and realism, to simultaneously illustrate salient concepts in a controlled setting and serve as a…

Other Statistics · Statistics 2018-05-15 Robert B. Gramacy

The rapid evolution of the gaming industry, driven by technological advancements and a burgeoning community, necessitates a deeper understanding of user sentiments, especially as expressed on popular social media platforms like YouTube.…

Computation and Language · Computer Science 2025-11-11 Adi Danish Bin Muhammad Amin , Mohaiminul Islam Bhuiyan , Nur Shazwani Kamarudin , Zulfahmi Toh , Nur Syafiqah Nafis

We propose a visuo-tactile feedback method that combines virtual hand visualization and fingertip vibrations to modulate affective roughness perception in VR. While prior work has focused on object-based textures and vibrotactile feedback,…

Human-Computer Interaction · Computer Science 2025-08-20 Minju Baeck , Yoonseok Shin , Dooyoung Kim , Hyunjin Lee , Sang Ho Yoon , Woontack Woo

This paper summarizes current notes about a new mixed-reality paradigm that we named as "pervasive virtuality". This paradigm has emerged recently in industry and academia through different initiatives. In this paper we intend to explore…

Human-Computer Interaction · Computer Science 2016-05-27 Luis Valente , Bruno Feijo , Alexandre Ribeiro Silva , Esteban Clua

Multimedia documents such as text, images, sounds or videos elicit emotional responses of different polarity and intensity in exposed human subjects. These stimuli are stored in affective multimedia databases. The problem of emotion…

Human-Computer Interaction · Computer Science 2017-07-03 Marko Horvat , Davor Kukolja , Dragutin Ivanec

Haptic signals, from smartphone vibrations to virtual reality touch feedback, can effectively convey information and enhance realism, but designing signals that resonate meaningfully with users is challenging. To facilitate this, we…

Computation and Language · Computer Science 2025-07-18 Guimin Hu , Daniel Hershcovich , Hasti Seifi