This paper summarizes current notes about a new mixed-reality paradigm that we named as "pervasive virtuality". This paradigm has emerged recently in industry and academia through different initiatives. In this paper we intend to explore this new area by proposing a set of features that we identified as important or helpful to realize pervasive virtuality in games and entertainment applications.
@article{arxiv.1605.08035,
title = {Notes on Pervasive Virtuality},
author = {Luis Valente and Bruno Feijo and Alexandre Ribeiro Silva and Esteban Clua},
journal= {arXiv preprint arXiv:1605.08035},
year = {2016}
}
Comments
Tech report MCC01/16 (Monografias em Ci\^encia da Computa\c{c}\~ao, May 2016, PUC-Rio, ISSN 0103-9741), discussion paper in progress to IFIP ICEC 2016