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Related papers: GameVibe: A Multimodal Affective Game Corpus

200 papers

Video game designers often view confusion as undesirable, yet it is inevitable, as new players must adapt to new interfaces and mechanics in an increasingly varied and innovative game market, which is more popular than ever. Research…

Human-Computer Interaction · Computer Science 2025-09-05 Thomas Vase Schultz Volden , Oleg Jarma Montoya , Paolo Burelli , Marco Scirea

Previous research has demonstrated the advantages of integrating data from multiple sources over traditional unimodal data, leading to the emergence of numerous novel multimodal applications. We propose a multimodal classification benchmark…

Machine Learning · Computer Science 2023-12-20 Jiaying Lu , Yongchen Qian , Shifan Zhao , Yuanzhe Xi , Carl Yang

Emotion plays a pivotal role in video-based expression, but existing video generation systems predominantly focus on low-level visual metrics while neglecting affective dimensions. Although emotion analysis has made progress in the visual…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Zongyang Qiu , Bingyuan Wang , Xingbei Chen , Yingqing He , Zeyu Wang

As technologies become more and more pervasive, there is a need for considering the affective dimension of interaction with computer systems to make them more human-like. Current demands for this matter include accurate emotion recognition,…

Human-Computer Interaction · Computer Science 2018-06-13 Barbara Giżycka , Grzegorz J. Nalepa , Paweł Jemioło

Virtual reality has been effectively used for eliciting emotions, yet most research focuses on the intensity of affective responses rather than on how interaction influences those experiences. To address this gap, we advance a validated VR…

Human-Computer Interaction · Computer Science 2026-03-04 Zheyuan Kuang , Tinghui Li , Weiwei Jiang , Sven Mayer , Flora Salim , Benjamin Tag , Anusha Withana , Zhanna Sarsenbayeva

Speech has been a widely used modality in the field of affective computing. Recently however, there has been a growing interest in the use of multi-modal affective computing systems. These multi-modal systems incorporate both verbal and…

Human-Computer Interaction · Computer Science 2018-05-18 Jonny O'Dwyer , Niall Murray , Ronan Flynn

The contemporary media landscape is characterized by sensational short videos. While prior research examines the effects of individual multimodal features, the collective impact of multimodal features on viewer engagement with short videos…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Haoning Xue , Jingwen Zhang , Xiaohui Wang , Diane Dagyong Kim , Yunya Song

What if emotion could be captured in a general and subject-agnostic fashion? Is it possible, for instance, to design general-purpose representations that detect affect solely from the pixels and audio of a human-computer interaction video?…

Human-Computer Interaction · Computer Science 2021-03-01 Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Nowadays, with the vigorous expansion and development of gaming video streaming techniques and services, the expectation of users, especially the mobile phone users, for higher quality of experience is also growing swiftly. As most of the…

Computer Vision and Pattern Recognition · Computer Science 2021-03-10 Shaoguo Wen , Suiyi Ling , Junle Wang , Ximing Chen , Lizhi Fang , Yanqing Jing , Patrick Le Callet

Emotion detection is an established NLP task of demonstrated utility for text understanding. However, basic emotion detection leaves out key information, namely, who is experiencing the emotion in question. For example, it may be the…

Computation and Language · Computer Science 2022-02-17 Samira Zad , Joshuan Jimenez , Mark A. Finlayson

We present the outcomes of a recent large-scale subjective study of Mobile Cloud Gaming Video Quality Assessment (MCG-VQA) on a diverse set of gaming videos. Rapid advancements in cloud services, faster video encoding technologies, and…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Avinab Saha , Yu-Chih Chen , Chase Davis , Bo Qiu , Xiaoming Wang , Rahul Gowda , Ioannis Katsavounidis , Alan C. Bovik

Research into multi-modal perception, human cognition, behavior, and attention can benefit from high-fidelity content that may recreate real-life-like scenes when rendered on head-mounted displays. Moreover, aspects of audiovisual…

Image and Video Processing · Electrical Eng. & Systems 2022-12-29 Thomas Robotham , Ashutosh Singla , Olli S. Rummukainen , Alexander Raake , Emanuël A. P. Habets

Affective computing plays a key role in human-computer interactions, entertainment, teaching, safe driving, and multimedia integration. Major breakthroughs have been made recently in the areas of affective computing (i.e., emotion…

Multimedia · Computer Science 2022-03-22 Yan Wang , Wei Song , Wei Tao , Antonio Liotta , Dawei Yang , Xinlei Li , Shuyong Gao , Yixuan Sun , Weifeng Ge , Wei Zhang , Wenqiang Zhang

The generation of music that adapts dynamically to content and actions has an important role in building more immersive, memorable and emotive game experiences. To date, the development of adaptive music systems for video games is limited…

Multimedia · Computer Science 2019-07-03 Patrick Hutchings , Jon McCormack

Recently, widespread 3D graphics (e.g., point clouds and meshes) have drawn considerable efforts from academia and industry to assess their perceptual quality by conducting subjective experiments. However, lacking a handy software for 3D…

Human-Computer Interaction · Computer Science 2023-08-09 Songlin Fan , Wei Gao

A cluster of research in Affective Computing suggests that it is possible to infer some characteristics of users' affective states by analyzing their electrophysiological activity in real-time. However, it is not clear how to use the…

Human-Computer Interaction · Computer Science 2022-11-22 Andres Pinilla , Jaime Garcia , William Raffe , Jan-Niklas Voigt-Antons , Robert Spang , Sebastian Möller

Recent advances in Large Multimodal Models (LMMs) have expanded their capabilities to video understanding, with Text-to-Video (T2V) models excelling in generating videos from textual prompts. However, they still frequently produce…

Gameplay videos contain rich information about how players interact with the game and how the game responds. Sharing gameplay videos on social media platforms, such as Reddit, has become a common practice for many players. Often, players…

Computer Vision and Pattern Recognition · Computer Science 2022-03-24 Mohammad Reza Taesiri , Finlay Macklon , Cor-Paul Bezemer

Video content is rich in semantics and has the ability to evoke various emotions in viewers. In recent years, with the rapid development of affective computing and the explosive growth of visual data, affective video content analysis (AVCA)…

Computer Vision and Pattern Recognition · Computer Science 2024-01-19 Junxiao Xue , Jie Wang , Xuecheng Wu , Qian Zhang

Educational games are being increasingly used to support self-paced learning. However, educators and system designers often face challenges in monitoring student affect and cognitive load. Existing assessments in game-based learning…

Human-Computer Interaction · Computer Science 2024-05-10 Minghao Cai , Carrie Demmans Epp