English

Understanding the Effects of Interaction on Emotional Experiences in VR

Human-Computer Interaction 2026-03-04 v1

Abstract

Virtual reality has been effectively used for eliciting emotions, yet most research focuses on the intensity of affective responses rather than on how interaction influences those experiences. To address this gap, we advance a validated VR emotion-elicitation dataset through two key extensions. First, we add a new high-arousal, high-valence scene and validate its effectiveness in a within-subject study (N=24). Second, we incorporate interactive elements into each scene, creating both interactive and non-interactive versions to examine the impact of interaction on emotional responses. We evaluate interaction through a multimodal approach combining subjective ratings and physiological signals to capture both conscious and unconscious affective responses. Our evaluation study (N=84) shows that interaction not only amplifies emotions but modulates them in context, supporting coping in negative scenes and enhancing enjoyment in positive scenes. These findings highlight the potential of scene-tailored interaction for different applications, where regulating emotions is as important as eliciting them.

Keywords

Cite

@article{arxiv.2603.02535,
  title  = {Understanding the Effects of Interaction on Emotional Experiences in VR},
  author = {Zheyuan Kuang and Tinghui Li and Weiwei Jiang and Sven Mayer and Flora Salim and Benjamin Tag and Anusha Withana and Zhanna Sarsenbayeva},
  journal= {arXiv preprint arXiv:2603.02535},
  year   = {2026}
}

Comments

20 pages, 17 figures, to be published in the Proceedings of the 2026 ACM CHI Conference on Human Factors in Computing Systems