Related papers: Reconstructing Existing Levels through Level Inpai…
Co-creative Procedural Content Generation via Machine Learning (PCGML) refers to systems where a PCGML agent and a human work together to produce output content. One of the limitations of co-creative PCGML is that it requires co-creative…
We introduce a new system for automatic image content removal and inpainting. Unlike traditional inpainting algorithms, which require advance knowledge of the region to be filled in, our system automatically detects the area to be removed…
We present UniGen-1.5, a unified multimodal large language model (MLLM) for advanced image understanding, generation and editing. Building upon UniGen, we comprehensively enhance the model architecture and training pipeline to strengthen…
Current state-of-the-art methods for video inpainting typically rely on optical flow or attention-based approaches to inpaint masked regions by propagating visual information across frames. While such approaches have led to significant…
Image inpainting is a widely used technique in computer vision for reconstructing missing or damaged pixels in images. Recent advancements with Generative Adversarial Networks (GANs) have demonstrated superior performance over traditional…
Video inpainting aims to restore missing regions of a video and has many applications such as video editing and object removal. However, existing methods either suffer from inaccurate short-term context aggregation or rarely explore…
Recent image inpainting methods have shown promising results due to the power of deep learning, which can explore external information available from the large training dataset. However, many state-of-the-art inpainting networks are still…
We explore AI-powered upscaling as a design assistance tool in the context of creating 2D game levels. Deep neural networks are used to upscale artificially downscaled patches of levels from the puzzle platformer game Lode Runner. The…
Recent image inpainting methods show promising results due to the power of deep learning, which can explore external information available from a large training dataset. However, many state-of-the-art inpainting networks are still limited…
Photorealism is an important aspect of modern video games since it can shape player experience and impact immersion, narrative engagement, and visual fidelity. To achieve photorealism, beyond traditional rendering pipelines, generative…
Procedural Content Generation (PCG) enables game content to be created algorithmically without direct manual level-design effort, but it introduces a serious evaluation problem: generated content may become unbalanced, blocked, repetitive,…
Over the last few years, deep learning techniques have yielded significant improvements in image inpainting. However, many of these techniques fail to reconstruct reasonable structures as they are commonly over-smoothed and/or blurry. This…
Image inpainting, the process of restoring corrupted images, has seen significant advancements with the advent of diffusion models (DMs). Despite these advancements, current DM adaptations for inpainting, which involve modifications to the…
In this work, we consider the problem of procedural content generation for video game levels. Prior approaches have relied on evolutionary search (ES) methods capable of generating diverse levels, but this generation procedure is slow,…
We present an approach to generate novel computer game levels that blend different game concepts in an unsupervised fashion. Our primary contribution is an analogical reasoning process to construct blends between level design models learned…
Recently image inpainting has witnessed rapid progress due to generative adversarial networks (GAN) that are able to synthesize realistic contents. However, most existing GAN-based methods for semantic inpainting apply an auto-encoder…
We introduce a procedural content generation (PCG) framework at the intersections of experience-driven PCG and PCG via reinforcement learning, named ED(PCG)RL, EDRL in short. EDRL is able to teach RL designers to generate endless playable…
In this paper, we present UniPaint, a unified generative space-time video inpainting framework that enables spatial-temporal inpainting and interpolation. Different from existing methods that treat video inpainting and video interpolation…
Video inpainting tasks have seen significant improvements in recent years with the rise of deep neural networks and, in particular, vision transformers. Although these models show promising reconstruction quality and temporal consistency,…
Traditional neural network-driven inpainting methods struggle to deliver high-quality results within the constraints of mobile device processing power and memory. Our research introduces an innovative approach to optimize memory usage by…