Related papers: Reconstructing Existing Levels through Level Inpai…
Image colourisation is an ill-posed problem, with multiple correct solutions which depend on the context and object instances present in the input datum. Previous approaches attacked the problem either by requiring intense user interactions…
Deep reinforcement learning (RL) has shown impressive results in a variety of domains, learning directly from high-dimensional sensory streams. However, when neural networks are trained in a fixed environment, such as a single level in a…
Video games demand is constantly increasing, which requires the costly production of large amounts of content. Towards this challenge, researchers have developed Search-Based Procedural Content Generation (SBPCG), that is, the…
Procedural content generation via machine learning (PCGML) in games involves using machine learning techniques to create game content such as maps and levels. 2D tile-based game levels have consistently served as a standard dataset for…
Image inpainting task requires filling the corrupted image with contents coherent with the context. This research field has achieved promising progress by using neural image inpainting methods. Nevertheless, there is still a critical…
Video inpainting (VI) is a challenging task that requires effective propagation of observable content across frames while simultaneously generating new content not present in the original video. In this study, we propose a robust and…
This paper presents a level generation method for Super Mario by stitching together pre-generated "scenes" that contain specific mechanics, using mechanic-sequences from agent playthroughs as input specifications. Given a sequence of…
We present a deep reinforcement learning method of progressive view inpainting for 3D point scene completion under volume guidance, achieving high-quality scene reconstruction from only a single depth image with severe occlusion. Our…
Task environments developed in Minecraft are becoming increasingly popular for artificial intelligence (AI) research. However, most of these are currently constructed manually, thus failing to take advantage of procedural content generation…
Image inpainting aims at restoring missing region of corrupted images, which has many applications such as image restoration and object removal. However, current GAN-based inpainting models fail to explicitly consider the semantic…
Projector photometric compensation aims to modify a projector input image such that it can compensate for disturbance from the appearance of projection surface. In this paper, for the first time, we formulate the compensation problem as an…
Image augmentation techniques apply transformation functions such as rotation, shearing, or color distortion on an input image. These augmentations were proven useful in improving neural networks' generalization ability. In this paper, we…
Collecting pixel-level labels for medical datasets can be a laborious and expensive process, and enhancing segmentation performance with a scarcity of labeled data is a crucial challenge. This work introduces AugPaint, a data augmentation…
In this paper, we address the problem of degradation in inpainting quality of neural networks operating at high resolutions. Inpainting networks are often unable to generate globally coherent structures at resolutions higher than their…
We propose a novel framework for video inpainting by adopting an internal learning strategy. Unlike previous methods that use optical flow for cross-frame context propagation to inpaint unknown regions, we show that this can be achieved…
In the last few years, Neural Painting (NP) techniques became capable of producing extremely realistic artworks. This paper advances the state of the art in this emerging research domain by proposing the first approach for Interactive NP.…
Large Language Models (LLMs) have proven to be useful tools in various domains outside of the field of their inception, which was natural language processing. In this study, we provide practical directions on how to use LLMs to generate…
We present a novel deep learning based algorithm for video inpainting. Video inpainting is a process of completing corrupted or missing regions in videos. Video inpainting has additional challenges compared to image inpainting due to the…
The past decade has seen a rapid increase in the level of research interest in procedural content generation (PCG) for digital games, and there are now numerous research avenues focused on new approaches for driving and applying PCG…
The balancing process for game levels in competitive two-player contexts involves a lot of manual work and testing, particularly for non-symmetrical game levels. In this work, we frame game balancing as a procedural content generation task…