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Image inpainting methods have shown significant improvements by using deep neural networks recently. However, many of these techniques often create distorted structures or blurry textures inconsistent with surrounding areas. The problem is…

Computer Vision and Pattern Recognition · Computer Science 2022-01-04 Maitreya Suin , Kuldeep Purohit , A. N. Rajagopalan

Recent research shows how diffusion models can unconditionally generate tile-based game levels, but use of diffusion models for text-to-level generation is underexplored. There are practical considerations for creating a usable model:…

Machine Learning · Computer Science 2025-08-18 Jacob Schrum , Olivia Kilday , Emilio Salas , Bess Hagan , Reid Williams

Recently, unified multimodal models (UMMs) have made remarkable progress in integrating visual understanding and generation, demonstrating strong potential for complex text-to-image (T2I) tasks. Despite their theoretical promise, a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Jiadong Pan , Liang Li , Yuxin Peng , Yu-Ming Tang , Shuohuan Wang , Yu Sun , Hua Wu , Qingming Huang , Haifeng Wang

Existing image inpainting methods have shown impressive completion results for low-resolution images. However, most of these algorithms fail at high resolutions and require powerful hardware, limiting their deployment on edge devices.…

Computer Vision and Pattern Recognition · Computer Science 2025-03-20 Marcelo Sanchez , Gil Triginer , Ignacio Sarasua , Lara Raad , Coloma Ballester

On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…

Computer Vision and Pattern Recognition · Computer Science 2023-07-24 Chintan Trivedi , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Procedural content generation (PCG) concerns all sorts of algorithms and tools which automatically produce game content, without requiring manual authoring by game artists. Besides generating com-plex static meshes, the PCG core usually…

Graphics · Computer Science 2018-08-02 Anthony Savidis

The balancing process for game levels in a competitive two-player context involves a lot of manual work and testing, particularly in non-symmetrical game levels. In this paper, we propose an architecture for automated balancing of…

Machine Learning · Computer Science 2024-04-08 Florian Rupp , Manuel Eberhardinger , Kai Eckert

We present a deep reinforcement learning method of progressive view inpainting for colored semantic point cloud scene completion under volume guidance, achieving high-quality scene reconstruction from only a single RGB-D image with severe…

Computer Vision and Pattern Recognition · Computer Science 2022-10-13 Zhaoxuan Zhang , Xiaoguang Han , Bo Dong , Tong Li , Baocai Yin , Xin Yang

Patch-based methods and deep networks have been employed to tackle image inpainting problem, with their own strengths and weaknesses. Patch-based methods are capable of restoring a missing region with high-quality texture through searching…

Computer Vision and Pattern Recognition · Computer Science 2021-11-05 Rui Xu , Minghao Guo , Jiaqi Wang , Xiaoxiao Li , Bolei Zhou , Chen Change Loy

Imaging is critical to the characterisation of materials. However, even with careful sample preparation and microscope calibration, imaging techniques are often prone to defects and unwanted artefacts. This is particularly problematic for…

Computer Vision and Pattern Recognition · Computer Science 2022-10-14 Isaac Squires , Samuel J. Cooper , Amir Dahari , Steve Kench

Deep learning (DL) has demonstrated its powerful capabilities in the field of image inpainting. The DL-based image inpainting approaches can produce visually plausible results, but often generate various unpleasant artifacts, especially in…

Computer Vision and Pattern Recognition · Computer Science 2020-09-03 Haiwei Wu , Jiantao Zhou , Yuanman Li

Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…

Artificial Intelligence · Computer Science 2026-04-01 In-Chang Baek , Jiyun Jung , Geum-Hwan Hwang , Sung-Hyun Kim , Kyung-Joong Kim

Image inpainting techniques have shown promising improvement with the assistance of generative adversarial networks (GANs) recently. However, most of them often suffered from completed results with unreasonable structure or blurriness. To…

Computer Vision and Pattern Recognition · Computer Science 2020-10-06 Zheng Hui , Jie Li , Xiumei Wang , Xinbo Gao

This paper describes an avenue for artificial and computational intelligence techniques applied within games research to be deployed for purposes of physical therapy. We provide an overview of prototypical research focussed on the…

Artificial Intelligence · Computer Science 2018-04-26 Shabnam Sadeghi Esfahlani , Tommy Thompson

Given an input painting, we reconstruct a time-lapse video of how it may have been painted. We formulate this as an autoregressive image generation problem, in which an initially blank "canvas" is iteratively updated. The model learns from…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Bowei Chen , Yifan Wang , Brian Curless , Ira Kemelmacher-Shlizerman , Steven M. Seitz

Game level blending via machine learning, the process of combining features of game levels to create unique and novel game levels using Procedural Content Generation via Machine Learning (PCGML) techniques, has gained increasing popularity…

Machine Learning · Computer Science 2023-06-30 Venkata Sai Revanth Atmakuri , Seth Cooper , Matthew Guzdial

Existing deep learning-based image inpainting methods typically rely on convolutional networks with RGB images to reconstruct images. However, relying exclusively on RGB images may neglect important depth information, which plays a critical…

Image and Video Processing · Electrical Eng. & Systems 2025-05-09 Jin Hyun Park , Harine Choi , Praewa Pitiphat

This paper presents a novel and efficient image enhancement method based on pigment representation. Unlike conventional methods where the color transformation is restricted to pre-defined color spaces like RGB, our method dynamically adapts…

Image and Video Processing · Electrical Eng. & Systems 2025-10-06 Se-Ho Lee , Keunsoo Ko , Seung-Wook Kim

GameTileNet is a dataset designed to provide semantic labels for low-resolution digital game art, advancing procedural content generation (PCG) and related AI research as a vision-language alignment task. Large Language Models (LLMs) and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-05 Yi-Chun Chen , Arnav Jhala

This paper addresses the challenging problem of image enhancement in complex underwater scenes by proposing a solution based on deep learning. The proposed method skillfully integrates two deep convolutional neural network models, VGG19 and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-27 Aoqi Li , Yanghui Song , Jichao Dao , Chengfu Yang
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