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Image inpainting methods have shown significant improvements by using deep neural networks recently. However, many of these techniques often create distorted structures or blurry textures inconsistent with surrounding areas. The problem is…
Recent research shows how diffusion models can unconditionally generate tile-based game levels, but use of diffusion models for text-to-level generation is underexplored. There are practical considerations for creating a usable model:…
Recently, unified multimodal models (UMMs) have made remarkable progress in integrating visual understanding and generation, demonstrating strong potential for complex text-to-image (T2I) tasks. Despite their theoretical promise, a…
Existing image inpainting methods have shown impressive completion results for low-resolution images. However, most of these algorithms fail at high resolutions and require powerful hardware, limiting their deployment on edge devices.…
On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…
Procedural content generation (PCG) concerns all sorts of algorithms and tools which automatically produce game content, without requiring manual authoring by game artists. Besides generating com-plex static meshes, the PCG core usually…
The balancing process for game levels in a competitive two-player context involves a lot of manual work and testing, particularly in non-symmetrical game levels. In this paper, we propose an architecture for automated balancing of…
We present a deep reinforcement learning method of progressive view inpainting for colored semantic point cloud scene completion under volume guidance, achieving high-quality scene reconstruction from only a single RGB-D image with severe…
Patch-based methods and deep networks have been employed to tackle image inpainting problem, with their own strengths and weaknesses. Patch-based methods are capable of restoring a missing region with high-quality texture through searching…
Imaging is critical to the characterisation of materials. However, even with careful sample preparation and microscope calibration, imaging techniques are often prone to defects and unwanted artefacts. This is particularly problematic for…
Deep learning (DL) has demonstrated its powerful capabilities in the field of image inpainting. The DL-based image inpainting approaches can produce visually plausible results, but often generate various unpleasant artifacts, especially in…
Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…
Image inpainting techniques have shown promising improvement with the assistance of generative adversarial networks (GANs) recently. However, most of them often suffered from completed results with unreasonable structure or blurriness. To…
This paper describes an avenue for artificial and computational intelligence techniques applied within games research to be deployed for purposes of physical therapy. We provide an overview of prototypical research focussed on the…
Given an input painting, we reconstruct a time-lapse video of how it may have been painted. We formulate this as an autoregressive image generation problem, in which an initially blank "canvas" is iteratively updated. The model learns from…
Game level blending via machine learning, the process of combining features of game levels to create unique and novel game levels using Procedural Content Generation via Machine Learning (PCGML) techniques, has gained increasing popularity…
Existing deep learning-based image inpainting methods typically rely on convolutional networks with RGB images to reconstruct images. However, relying exclusively on RGB images may neglect important depth information, which plays a critical…
This paper presents a novel and efficient image enhancement method based on pigment representation. Unlike conventional methods where the color transformation is restricted to pre-defined color spaces like RGB, our method dynamically adapts…
GameTileNet is a dataset designed to provide semantic labels for low-resolution digital game art, advancing procedural content generation (PCG) and related AI research as a vision-language alignment task. Large Language Models (LLMs) and…
This paper addresses the challenging problem of image enhancement in complex underwater scenes by proposing a solution based on deep learning. The proposed method skillfully integrates two deep convolutional neural network models, VGG19 and…