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Image inpainting aims to restore the missing regions of corrupted images and make the recovery result identical to the originally complete image, which is different from the common generative task emphasizing the naturalness or realism of…

Computer Vision and Pattern Recognition · Computer Science 2021-10-19 Qing Guo , Xiaoguang Li , Felix Juefei-Xu , Hongkai Yu , Yang Liu , Song wang

Image captioning has attracted considerable attention in recent years. However, little work has been done for game image captioning which has some unique characteristics and requirements. In this work we propose a novel game image…

Computer Vision and Pattern Recognition · Computer Science 2019-06-18 Jian Zheng , Sudha Krishnamurthy , Ruxin Chen , Min-Hung Chen , Zhenhao Ge , Xiaohua Li

The term Procedural Content Generation (PCG) refers to the (semi-)automatic generation of game content by algorithmic means, and its methods are becoming increasingly popular in game-oriented research and industry. A special class of these…

Artificial Intelligence · Computer Science 2023-02-17 Vanessa Volz , Boris Naujoks , Pascal Kerschke , Tea Tusar

Automatic generation of level maps is a popular form of automatic content generation. In this study, a recently developed technique employing the {\em do what's possible} representation is used to create open-ended level maps. Generation of…

Artificial Intelligence · Computer Science 2019-05-24 Daniel Ashlock , Christoph Salge

Previous works on image inpainting mainly focus on inpainting background or partially missing objects, while the problem of inpainting an entire missing object remains unexplored. This work studies a new image inpainting task, i.e.…

Computer Vision and Pattern Recognition · Computer Science 2022-04-19 Yu Zeng , Zhe Lin , Vishal M. Patel

Designing a 3D game scene is a tedious task that often requires a substantial amount of work. Typically, this task involves synthesis, coloring, and placement of 3D models within the game scene. To lessen this workload, we can apply machine…

Computer Vision and Pattern Recognition · Computer Science 2021-08-04 Ivan Kostiuk , Przemysław Stachura , Sławomir K. Tadeja , Tomasz Trzciński , Przemysław Spurek

Recent research has highlighted the significance of natural language in enhancing the controllability of generative models. While various efforts have been made to leverage natural language for content generation, research on deep…

Artificial Intelligence · Computer Science 2025-07-25 In-Chang Baek , Sung-Hyun Kim , Seo-Young Lee , Dong-Hyeon Kim , Kyung-Joong Kim

Procedural Content Generation via Machine Learning (PCGML) has enhanced game content creation, yet challenges in controllability and limited training data persist. This study addresses these issues by distilling a constructive PCG algorithm…

Artificial Intelligence · Computer Science 2025-02-04 Yuhe Nie , Michael Middleton , Tim Merino , Nidhushan Kanagaraja , Ashutosh Kumar , Zhan Zhuang , Julian Togelius

Image inpainting is the task of reconstructing missing or damaged parts of an image in a way that seamlessly blends with the surrounding content. With the advent of advanced generative models, especially diffusion models and generative…

Computer Vision and Pattern Recognition · Computer Science 2025-06-17 Xingzhong Hou , Jie Wu , Boxiao Liu , Yi Zhang , Guanglu Song , Yunpeng Liu , Yu Liu , Haihang You

Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay videos. We further demonstrate how the acquired design…

Artificial Intelligence · Computer Science 2016-02-26 Matthew Guzdial , Mark Riedl

Generative Adversarial Networks (GANs) are a machine learning approach capable of generating novel example outputs across a space of provided training examples. Procedural Content Generation (PCG) of levels for video games could benefit…

Artificial Intelligence · Computer Science 2018-05-03 Vanessa Volz , Jacob Schrum , Jialin Liu , Simon M. Lucas , Adam Smith , Sebastian Risi

Procedural content generation (PCG) has recently become one of the hottest topics in computational intelligence and AI game researches. Among a variety of PCG techniques, search-based approaches overwhelmingly dominate PCG development at…

Artificial Intelligence · Computer Science 2013-10-10 Jonathan Roberts , Ke Chen

Graph data structures offer a versatile and powerful means to model relationships and interconnections in various domains, promising substantial advantages in data representation, analysis, and visualization. In games, graph-based data…

Machine Learning · Computer Science 2024-09-10 Florian Rupp , Kai Eckert

Video inpainting, which aims to restore corrupted video content, has experienced substantial progress. Despite these advances, existing methods, whether propagating unmasked region pixels through optical flow and receptive field priors, or…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Yuxuan Bian , Zhaoyang Zhang , Xuan Ju , Mingdeng Cao , Liangbin Xie , Ying Shan , Qiang Xu

Behavior trees (BTs) are a popular method for modeling NPC and enemy AI behavior and have been widely used in commercial games. In this work, rather than use BTs to model game playing agents, we use them for modeling game design agents,…

Artificial Intelligence · Computer Science 2021-10-11 Anurag Sarkar , Seth Cooper

Image inpainting is a key technique in image processing task to predict the missing regions and generate realistic images. Given the advancement of existing generative inpainting models with feature extraction, propagation and…

Computer Vision and Pattern Recognition · Computer Science 2022-05-18 Jireh Jam , Connah Kendrick , Vincent Drouard , Kevin Walker , Moi Hoon Yap

Convolutional Neural Networks (CNNs) for visual tasks are believed to learn both the low-level textures and high-level object attributes, throughout the network depth. This paper further investigates the `texture bias' in CNNs. To this end,…

Computer Vision and Pattern Recognition · Computer Science 2021-10-22 Amin Banitalebi-Dehkordi , Yong Zhang

Procedural Content Generation (PCG) methods are valuable tools to speed up the game development process. Moreover, PCG may also present in games as features, such as the procedural dungeon generation (PDG) in Moonlighter (Digital Sun,…

Artificial Intelligence · Computer Science 2022-04-08 Breno M. F. Viana , Leonardo T. Pereira , Claudio F. M. Toledo

In recent years, the field of image inpainting has developed rapidly, learning based approaches show impressive results in the task of filling missing parts in an image. But most deep methods are strongly tied to the resolution of the…

Image and Video Processing · Electrical Eng. & Systems 2021-04-29 Andrey Moskalenko , Mikhail Erofeev , Dmitriy Vatolin

Image inpainting refers to the restoration of an image with missing regions in a way that is not detectable by the observer. The inpainting regions can be of any size and shape. This is an ill-posed inverse problem that does not have a…

Computer Vision and Pattern Recognition · Computer Science 2022-05-05 Coloma Ballester , Aurelie Bugeau , Samuel Hurault , Simone Parisotto , Patricia Vitoria