Related papers: Reconstructing Existing Levels through Level Inpai…
Many real-world solutions for image restoration are learning-free and based on handcrafted image priors such as self-similarity. Recently, deep-learning methods that use training data have achieved state-of-the-art results in various image…
This paper develops a multi-task learning framework that attempts to incorporate the image structure knowledge to assist image inpainting, which is not well explored in previous works. The primary idea is to train a shared generator to…
The advent of deep learning in the past decade has significantly helped advance image inpainting. Although achieving promising performance, deep learning-based inpainting algorithms still struggle from the distortion caused by the fusion of…
Video inpainting aims to fill spatio-temporal holes with plausible content in a video. Despite tremendous progress of deep neural networks for image inpainting, it is challenging to extend these methods to the video domain due to the…
The core of self-supervised point cloud learning lies in setting up appropriate pretext tasks, to construct a pre-training framework that enables the encoder to perceive 3D objects effectively. In this paper, we integrate two prevalent…
Content generation modeling has emerged as a promising direction in computational pathology, offering capabilities such as data-efficient learning, synthetic data augmentation, and task-oriented generation across diverse diagnostic tasks.…
Image inpainting is currently a hot topic within the field of computer vision. It offers a viable solution for various applications, including photographic restoration, video editing, and medical imaging. Deep learning advancements, notably…
Human-aligned AI is a critical component of co-creativity, as it enables models to accurately interpret human intent and generate controllable outputs that align with design goals in collaborative content creation. This direction is…
Procedural story generation (PCG) tailors a unique narrative experience for a player and can be accomplished via multiple techniques, from matching storylets to grammar-based generation. There exists a rich opportunity for evolutionary…
Prior research has shown variational autoencoders (VAEs) to be useful for generating and blending game levels by learning latent representations of existing level data. We build on such models by exploring the level design affordances and…
In level co-creation an AI and human work together to create a video game level. One open challenge in level co-creation is how to empower human users to ensure particular qualities of the final level, such as challenge. There has been…
Although recent inpainting approaches have demonstrated significant improvements with deep neural networks, they still suffer from artifacts such as blunt structures and abrupt colors when filling in the missing regions. To address these…
Image inpainting is an underdetermined inverse problem, which naturally allows diverse contents to fill up the missing or corrupted regions realistically. Prevalent approaches using convolutional neural networks (CNNs) can synthesize…
All-in-one image restoration tasks are becoming increasingly important, especially for ultra-high-definition (UHD) images. Existing all-in-one UHD image restoration methods usually boost the model's performance by introducing prompt or…
We describe a novel approach to indoor place recognition from RGB point clouds based on aggregating low-level colour and geometry features with high-level implicit semantic features. It uses a 2-stage deep learning framework, in which the…
Recent deep learning based approaches have shown promising results for the challenging task of inpainting large missing regions in an image. These methods can generate visually plausible image structures and textures, but often create…
Recent learning-based inpainting algorithms have achieved compelling results for completing missing regions after removing undesired objects in videos. To maintain the temporal consistency among the frames, 3D spatial and temporal…
This paper presents an integration of a game system and the art therapy concept for promoting the mental well-being of video game players. In the proposed game system, the player plays an Angry-Birds-like game in which levels in the game…
This article aims to use graphic engines to simulate a large number of training data that have free annotations and possibly strongly resemble to real-world data. Between synthetic and real, a two-level domain gap exists, involving content…
There have been several attempts at modeling context in robots. However, either these attempts assume a fixed number of contexts or use a rule-based approach to determine when to increment the number of contexts. In this paper, we pose the…