English

Integrating Automated Play in Level Co-Creation

Artificial Intelligence 2019-11-22 v1 Human-Computer Interaction

Abstract

In level co-creation an AI and human work together to create a video game level. One open challenge in level co-creation is how to empower human users to ensure particular qualities of the final level, such as challenge. There has been significant prior research into automated pathing and automated playtesting for video game levels, but not in how to incorporate these into tools. In this demonstration we present an improvement of the Morai Maker mixed-initiative level editor for Super Mario Bros. that includes automated pathing and challenge approximation features.

Keywords

Cite

@article{arxiv.1911.09219,
  title  = {Integrating Automated Play in Level Co-Creation},
  author = {Andrew Hoyt and Matthew Guzdial and Yalini Kumar and Gillian Smith and Mark O. Riedl},
  journal= {arXiv preprint arXiv:1911.09219},
  year   = {2019}
}

Comments

2 pages, 2 figures, AIIDE Workshop on Experimental AI in Games

R2 v1 2026-06-23T12:22:52.957Z