English

An Integrated Framework for AI Assisted Level Design in 2D Platformers

Artificial Intelligence 2018-04-25 v1

Abstract

The design of video game levels is a complex and critical task. Levels need to elicit fun and challenge while avoiding frustration at all costs. In this paper, we present a framework to assist designers in the creation of levels for 2D platformers. Our framework provides designers with a toolbox (i) to create 2D platformer levels, (ii) to estimate the difficulty and probability of success of single jump actions (the main mechanics of platformer games), and (iii) a set of metrics to evaluate the difficulty and probability of completion of entire levels. At the end, we present the results of a set of experiments we carried out with human players to validate the metrics included in our framework.

Keywords

Cite

@article{arxiv.1804.09153,
  title  = {An Integrated Framework for AI Assisted Level Design in 2D Platformers},
  author = {Antonio Umberto Aramini and Pier Luca Lanzi and Daniele Loiacono},
  journal= {arXiv preprint arXiv:1804.09153},
  year   = {2018}
}

Comments

Submitted to the IEEE Game Entertainment and Media Conference 2018

R2 v1 2026-06-23T01:34:20.108Z