crea.blender: A Neural Network-Based Image Generation Game to Assess Creativity
Abstract
We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine Learning) collaborate on a creative task. This human-computer collaboration raises questions about the relevance and level of human creativity and involvement in the process. We expand on, and explore aspects of these questions in this pilot study. We observe participants play through three different play modes in crea.blender, each aligned with established creativity assessment methods. In these modes, players "blend" existing images into new images under varying constraints. Our study indicates that crea.blender provides a playful experience, affords players a sense of control over the interface, and elicits different types of player behavior, supporting further study of the tool for use in a scalable, playful, creativity assessment.
Cite
@article{arxiv.2008.05914,
title = {crea.blender: A Neural Network-Based Image Generation Game to Assess Creativity},
author = {Janet Rafner and Arthur Hjorth and Sebastian Risi and Lotte Philipsen and Charles Dumas and Michael Mose Biskjær and Lior Noy and Kristian Tylén and Carsten Bergenholtz and Jesse Lynch and Blanka Zana and Jacob Sherson},
journal= {arXiv preprint arXiv:2008.05914},
year = {2020}
}
Comments
4 page, 6 figures, CHI Play