Related papers: On Interactive Coding Schemes with Adaptive Termin…
Given a noiseless protocol $\pi_0$ computing a function $f(x, y)$ of Alice and Bob's private inputs $x, y$, the goal of interactive coding is to construct an error-resilient protocol $\pi$ computing $f$ such that even if some fraction of…
In interactive coding, Alice and Bob wish to compute some function $f$ of their individual private inputs $x$ and $y$. They do this by engaging in a non-adaptive (fixed order, fixed length) protocol to jointly compute $f(x,y)$. The goal is…
In an interactive error-correcting code (iECC), Alice and Bob engage in an interactive protocol with the goal of Alice communicating a message $x \in \{ 0, 1 \}^k$ to Bob in such a way that even if some fraction of the total communicated…
We consider the task of interactive communication in the presence of adversarial errors and present tight bounds on the tolerable error-rates in a number of different settings. Most significantly, we explore adaptive interactive…
We study coding schemes for error correction in interactive communications. Such interactive coding schemes simulate any $n$-round interactive protocol using $N$ rounds over an adversarial channel that corrupts up to $\rho N$ transmissions.…
Classically, coding theory has been concerned with the problem of transmitting a single message in a format which is robust to noise. Recently, researchers have turned their attention to designing coding schemes to make two-way…
How much adversarial noise can protocols for interactive communication tolerate? This question was examined by Braverman and Rao (IEEE Trans. Inf. Theory, 2014) for the case of "robust" protocols, where each party sends messages only in…
In the field of interactive coding, two or more parties wish to carry out a distributed computation over a communication network that may be noisy. The ultimate goal is to develop efficient coding schemes that can tolerate a high level of…
Interactive coding allows two parties to conduct a distributed computation despite noise corrupting a certain fraction of their communication. Dani et al.\@ (Inf.\@ and Comp., 2018) suggested a novel setting in which the amount of noise is…
\emph{Resistive memories}, such as \emph{phase change memories} and \emph{resistive random access memories} have attracted significant attention in recent years due to their better scalability, speed, rewritability, and yet non-volatility.…
We consider the question of interactive communication, in which two remote parties perform a computation while their communication channel is (adversarially) noisy. We extend here the discussion into a more general and stronger class of…
In this work, we study two-party interactive coding for adversarial noise, when both parties have limited memory. We show how to convert any adaptive protocol $\Pi$ into a protocol $\Pi'$ that is robust to an $\epsilon$-fraction of…
We present a novel interactive learning protocol that enables training request-fulfilling agents by verbally describing their activities. Unlike imitation learning (IL), our protocol allows the teaching agent to provide feedback in a…
We consider distributed computations between two parties carried out over a noisy channel that may erase messages. Following a noise model proposed by Dani et al. (2018), the noise level observed by the parties during the computation in our…
We examine the problem of learning to cooperate in the context of wireless communication. In our setting, two agents must learn modulation schemes that enable them to communicate across a power-constrained additive white Gaussian noise…
In order to communicate a message over a noisy channel, a sender (Alice) uses an error-correcting code to encode her message $x$ into a codeword. The receiver (Bob) decodes it correctly whenever there is at most a small constant fraction of…
An interactive error correcting code ($\mathsf{iECC}$) is an interactive protocol with the guarantee that the receiver can correctly determine the sender's message, even in the presence of noise. This generalizes the concept of an error…
We consider interactive coding in a setting where $n$ parties wish to compute a joint function of their inputs via an interactive protocol over imperfect channels. We assume that adversarial errors can comprise a $\mathcal{O}(\frac{1}{n})$…
We show that interactive protocols between a prover and a verifier, a well-known tool of complexity theory, can be used in practice to certify the correctness of automated reasoning tools. Theoretically, interactive protocols exist for all…
In this paper, we investigate the necessity of finite blocklength codes in distributed transmission of independent message sets over channels with feedback. Previously, it was shown that finite effective length codes are necessary in…