English

Interactive Coding with Unbounded Noise

Data Structures and Algorithms 2024-07-15 v1

Abstract

Interactive coding allows two parties to conduct a distributed computation despite noise corrupting a certain fraction of their communication. Dani et al.\@ (Inf.\@ and Comp., 2018) suggested a novel setting in which the amount of noise is unbounded and can significantly exceed the length of the (noise-free) computation. While no solution is possible in the worst case, under the restriction of oblivious noise, Dani et al.\@ designed a coding scheme that succeeds with a polynomially small failure probability. We revisit the question of conducting computations under this harsh type of noise and devise a computationally-efficient coding scheme that guarantees the success of the computation, except with an exponentially small probability. This higher degree of correctness matches the case of coding schemes with a bounded fraction of noise. Our simulation of an NN-bit noise-free computation in the presence of TT corruptions, communicates an optimal number of O(N+T)O(N+T) bits and succeeds with probability 12Ω(N)1-2^{-\Omega(N)}. We design this coding scheme by introducing an intermediary noise model, where an oblivious adversary can choose the locations of corruptions in a worst-case manner, but the effect of each corruption is random: the noise either flips the transmission with some probability or otherwise erases it. This randomized abstraction turns out to be instrumental in achieving an optimal coding scheme.

Keywords

Cite

@article{arxiv.2407.09463,
  title  = {Interactive Coding with Unbounded Noise},
  author = {Eden Fargion and Ran Gelles and Meghal Gupta},
  journal= {arXiv preprint arXiv:2407.09463},
  year   = {2024}
}