English

Interactive Coding with Small Memory and Improved Rate

Information Theory 2024-08-14 v1 math.IT

Abstract

In this work, we study two-party interactive coding for adversarial noise, when both parties have limited memory. We show how to convert any adaptive protocol Π\Pi into a protocol Π\Pi' that is robust to an ϵ\epsilon-fraction of adversarial corruptions, not too much longer than Π\Pi, and which uses small space. More precisely, if Π\Pi requires space log(s)\log(s) and has Π|\Pi| rounds of communication, then Π\Pi' requires Oϵ(logslogΠ)O_\epsilon(\log s \log |\Pi|) memory, and has Π=Π(1+O(ϵloglog1/ϵ))|\Pi'| = |\Pi|\cdot\left( 1 + O\left( \sqrt{ \epsilon \log \log 1/\epsilon } \right)\right) rounds of communication. The above matches the best known communication rate, even for protocols with no space restrictions.

Cite

@article{arxiv.2408.06541,
  title  = {Interactive Coding with Small Memory and Improved Rate},
  author = {Dorsa Fathollahi and Bernhard Haeupler and Nicolas Resch and Mary Wootters},
  journal= {arXiv preprint arXiv:2408.06541},
  year   = {2024}
}