English

Interactive coding resilient to an unknown number of erasures

Data Structures and Algorithms 2019-09-17 v2

Abstract

We consider distributed computations between two parties carried out over a noisy channel that may erase messages. Following a noise model proposed by Dani et al. (2018), the noise level observed by the parties during the computation in our setting is arbitrary and a priori unknown to the parties. We develop interactive coding schemes that adapt to the actual level of noise and correctly execute any two-party computation. Namely, in case the channel erases TT transmissions, the coding scheme will take N+2TN+2T transmissions using an alphabet of size 44 (alternatively, using 2N+4T2N+4T transmissions over a binary channel) to correctly simulate any binary protocol that takes NN transmissions assuming a noiseless channel. We can further reduce the communication to N+TN+T by relaxing the communication model and allowing parties to remain silent rather than forcing them to communicate in every round of the coding scheme. Our coding schemes are efficient, deterministic, have linear overhead both in their communication and round complexity, and succeed (with probability 1) regardless of the number of erasures TT.

Keywords

Cite

@article{arxiv.1811.02527,
  title  = {Interactive coding resilient to an unknown number of erasures},
  author = {Ran Gelles and Siddharth Iyer},
  journal= {arXiv preprint arXiv:1811.02527},
  year   = {2019}
}

Comments

28 pages; small changes and corrections from previous version

R2 v1 2026-06-23T05:06:44.683Z