Related papers: Measuring Board Game Distance
Reasoning with fuzzy sets can be achieved through measures such as similarity and distance. However, these measures can often give misleading results when considered independently, for example giving the same value for two different pairs…
The use of time--like geodesics to measure temporal distances is better justified than the use of space--like geodesics for a measurement of spatial distances. We give examples where a ''spatial distance'' cannot be appropriately determined…
We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run competitions of different agents on different games. It…
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We propose a new method to construct maximin distance designs with arbitrary number of dimensions and points. The proposed designs hold interleaved-layer structures and are by far the best maximin distance designs in four or more…
The distance standard deviation, which arises in distance correlation analysis of multivariate data, is studied as a measure of spread. The asymptotic distribution of the empirical distance standard deviation is derived under the assumption…
Intransitivity is a critical issue in pairwise preference modeling. It refers to the intransitive pairwise preferences between a group of players or objects that potentially form a cyclic preference chain and has been long discussed in…
The Hausdorff distance is a measure of (dis-)similarity between two sets which is widely used in various applications. Most of the applied literature is devoted to the computation for sets consisting of a finite number of points. This has…
A time series is a sequence of data items; typical examples are videos, stock ticker data, or streams of temperature measurements. Quite some research has been devoted to comparing and indexing simple time series, i.e., time series where…
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An important issue in public goods game is whether player's behaviour changes over time, and if so, how significant it is. In this game players can be classified into different groups according to the level of their participation in the…
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In the literature, there have been several methods and definitions for working out if two theories are "equivalent" (essentially the same) or not. In this article, we do something subtler. We provide means to measure distances (and explore…
The concepts of similarity and distance are crucial in data mining. We consider the problem of defining the distance between two data sets by comparing summary statistics computed from the data sets. The initial definition of our distance…
AI engines utilizing deep learning neural networks provide excellent tools for analyzing traditional board games. Here we are interested in gaining new insights into the ancient game of Go. For that purpose, we need to define new numerical…
As is well known, classical systems approximate quantum ones -- but how well? We introduce a definition of a "distance" on classical and quantum phase spaces that offers a measure of their separation. Such a distance scale provides a means…
Given a set of sequences, the distance between pairs of them helps us to find their similarity and derive structural relationship amongst them. For genomic sequences such measures make it possible to construct the evolution tree of…
After the social learning models were proposed, finding the solutions of the games becomes a well-defined mathematical question. However, almost all papers on the games and their applications are based on solutions built upon either an…
We provide a simple method and relevant theoretical analysis for efficiently estimating higher-order lp distances. While the analysis mainly focuses on l4, our methodology extends naturally to p = 6,8,10..., (i.e., when p is even).…
Artificial general intelligence (AGI) refers to research aimed at tackling the full problem of artificial intelligence, that is, create truly intelligent agents. This sets it apart from most AI research which aims at solving relatively…