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Long-distance relationships (LDRs) have become more common in the last few decades, primarily among young adults pursuing educational or employment opportunities. A common way for couples in LDRs to spend time together is by playing…

Human-Computer Interaction · Computer Science 2025-05-15 Nisha Devasia , Adrian Rodriguez , Logan Tuttle , Julie Kientz

The Digital Ludeme Project (DLP) aims to reconstruct and analyse over 1000 traditional strategy games using modern techniques. One of the key aspects of this project is the development of Ludii, a general game system that will be able to…

Artificial Intelligence · Computer Science 2019-07-02 Matthew Stephenson , Éric Piette , Dennis J. N. J. Soemers , Cameron Browne

In this paper we present a process for automatically generating manuals for board games within the Ludii general game system. This process requires many different sub-tasks to be addressed, such as English translation of Ludii game…

Artificial Intelligence · Computer Science 2021-09-21 Matthew Stephenson , Eric Piette , Dennis J. N. J. Soemers , Cameron Browne

The remoteness from a simple game to a weighted game can be measured by the concept of the dimension or the more general Boolean dimension. It is known that both notions can be exponential in the number of voters. For complete simple games…

Computer Science and Game Theory · Computer Science 2021-01-26 Sascha Kurz

With growing success in experimental implementations it is critical to identify a "gold standard" for quantum information processing, a single measure of distance that can be used to compare and contrast different experiments. We enumerate…

Quantum Physics · Physics 2009-01-27 Alexei Gilchrist , Nathan K. Langford , Michael A. Nielsen

Combinations of Monte-Carlo tree search and Deep Neural Networks, trained through self-play, have produced state-of-the-art results for automated game-playing in many board games. The training and search algorithms are not game-specific,…

Artificial Intelligence · Computer Science 2021-01-26 Dennis J. N. J. Soemers , Vegard Mella , Cameron Browne , Olivier Teytaud

The measurement of distance between two objects is generalized to the case where the objects are no longer points but are one-dimensional. Additional concepts such as non-extensibility, curvature constraints, and non-crossing become central…

Soft Condensed Matter · Physics 2008-03-04 Steven S. Plotkin

Ludii is a general game system being developed as part of the ERC-funded Digital Ludeme Project (DLP). While its primary aim is to model, play, and analyse the full range of traditional strategy games, Ludii also has the potential to…

Artificial Intelligence · Computer Science 2019-07-02 Matthew Stephenson , Éric Piette , Dennis J. N. J. Soemers , Cameron Browne

We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…

Logic in Computer Science · Computer Science 2021-01-05 Paul Riggins , David McPherson

This paper presents a distance function between sets based on an average of distances between their elements. The distance function is a metric if the sets are non-empty finite subsets of a metric space. It can be applied to produce various…

Metric Geometry · Mathematics 2011-09-13 Osamu Fujita

We give an overview of different approaches to measuring the similarity of, or the distance between, two graphs, highlighting connections between these approaches. We also discuss the complexity of computing the distances.

Discrete Mathematics · Computer Science 2025-03-19 Martin Grohe

Motivated by putting empirical work based on (synthetic) election data on a more solid mathematical basis, we analyze six distances among elections, including, e.g., the challenging-to-compute but very precise swap distance and the distance…

Computer Science and Game Theory · Computer Science 2022-05-03 Niclas Boehmer , Piotr Faliszewski , Rolf Niedermeier , Stanisław Szufa , Tomasz Wąs

From a context of evolutionary dynamics, social games can be studied as complex systems that may converge to a Nash equilibrium. Nonetheless, they can behave in an unpredictable manner when looking at the spatial patterns formed by the…

Physics and Society · Physics 2024-01-10 Gaspar Alfaro , Miguel A. F. Sanjuán

There are several different game description languages (GDLs), each intended to allow wide ranges of arbitrary games (i.e., general games) to be described in a single higher-level language than general-purpose programming languages. Games…

Artificial Intelligence · Computer Science 2024-06-14 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

This thesis is concerned with quantitative verification, that is, the verification of quantitative properties of quantitative systems. These systems are found in numerous applications, and their quantitative verification is important, but…

Logic in Computer Science · Computer Science 2022-04-26 Uli Fahrenberg

Simulation and bisimulation metrics for stochastic systems provide a quantitative generalization of the classical simulation and bisimulation relations. These metrics capture the similarity of states with respect to quantitative…

Computer Science and Game Theory · Computer Science 2015-07-01 Krishnendu Chatterjee , Luca de Alfaro , Rupak Majumdar , Vishwanath Raman

Measuring the distance between data points is fundamental to many statistical techniques, such as dimension reduction or clustering algorithms. However, improvements in data collection technologies has led to a growing versatility of…

Methodology · Statistics 2022-06-20 George Bolt , Simón Lunagómez , Christopher Nemeth

For any odd integer $n\geq3$ a board (of size $n$) is a square array of $n\times n$ positions with a simple rule of how to move between positions. The goal of the game we introduce is to find a path from the upper left corner of a board to…

Combinatorics · Mathematics 2025-03-05 Ary Shaviv

We define the distance between two information structures as the largest possible difference in value across all zero-sum games. We provide a tractable characterization of distance and use it to discuss the relation between the value of…

Optimization and Control · Mathematics 2021-09-20 Fabien Gensbittel , Marcin Peski , Jérôme Renault

We propose a new similarity measure between texts which, contrary to the current state-of-the-art approaches, takes a global view of the texts to be compared. We have implemented a tool to compute our textual distance and conducted…

Computation and Language · Computer Science 2014-05-15 Uli Fahrenberg , Fabrizio Biondi , Kevin Corre , Cyrille Jegourel , Simon Kongshøj , Axel Legay