Related papers: Measuring Board Game Distance
It is well-understood that different algorithms, training processes, and corpora produce different word embeddings. However, less is known about the relation between different embedding spaces, i.e. how far different sets of embeddings…
Several performance metrics for quantifying the in-game performances of individual football players have been proposed in recent years. Although the majority of the on-the-ball actions during games constitutes of passes, many of the…
While games have been used extensively as milestones to evaluate game-playing AI, there exists no standardised framework for reporting the obtained observations. As a result, it remains difficult to draw general conclusions about the…
In many robotics applications, it is necessary to compute not only the distance between the robot and the environment, but also its derivative - for example, when using control barrier functions. However, since the traditional Euclidean…
Games potentially provide a wealth of knowledge about our shared cultural past and the development of human civilisation, but our understanding of early games is incomplete and often based on unreliable reconstructions. This paper describes…
This paper introduces a collection of board games specifically chosen to serve as a basis for programming exercises. We examine the attractiveness of board games in this context as well as features that make a particular game a good…
We suggest a new color distance based on two observations. First, perceptual color differences were designed to be used to compare very similar colors. They do not capture human perception for medium and large color differences well.…
Increasingly, critical decisions in public policy, governance, and business strategy rely on a deeper understanding of the needs and opinions of constituent members (e.g. citizens, shareholders). While it has become easier to collect a…
Similarity search is an important problem in information retrieval. This similarity is based on a distance. Symbolic representation of time series has attracted many researchers recently, since it reduces the dimensionality of these high…
The study of combinatorial games is intimately tied to the study of graphs, as any game can be realized as a directed graph in which players take turns traversing the edges until reaching a sink. However, there have heretofore been few…
The probabilistic bisimilarity distance of Deng et al. has been proposed as a robust quantitative generalization of Segala and Lynch's probabilistic bisimilarity for probabilistic automata. In this paper, we present a characterization of…
Alternative novel measures of the distance between any two partitions of a n-set are proposed and compared, together with a main existing one, namely 'partition-distance' D(.,.). The comparison achieves by checking their restriction to…
Measuring device is proposed for determining a linear dimension. The device comprises three associated longitudinally moving parts one of which is a scale. The integer part of the device reading is being taken from the standard millimeter…
We present an experimental comparison of the efficiency of three General Game Playing systems in their current versions: Regular Boardgames (RBG 1.0), Ludii~0.3.0, and a Game Description Language (GDL) propnet. We show that in general, RBG…
This article identifies a gap between the existence of a various psychometric tests approaches and other team performance assessment tools (e.g. business and management games). As a response to the lack of tools able to utilize the…
This paper proposes a multiscale method for solving the numerical solution of mean field games which accelerates the convergence and addresses the problem of determining the initial guess. Starting from an approximate solution at the…
In this paper we introduce a notion of fault-tolerance distance between labeled transition systems. Intuitively, this notion of distance measures the degree of fault-tolerance exhibited by a candidate system. In practice, there are…
A geometric graph is a combinatorial graph, endowed with a geometry that is inherited from its embedding in a Euclidean space. Formulation of a meaningful measure of (dis-)similarity in both the combinatorial and geometric structures of two…
The recent growth of sophisticated digital gaming technologies has spawned an \$8.1B industry around using these games for pedagogical purposes. Though Digital Game-Based Learning Systems have been adopted by industries ranging from…
Distance transformation is an image processing technique used for many different applications. Related to a binary image, the general idea is to determine the distance of all background points to the nearest object point (or vice versa). In…