Related papers: Measuring Board Game Distance
We consider a class of pursuit-evasion differential games in which the evader has continuous access to the pursuer's location, but not vice-versa. There is a remote sensor (e.g., a radar station) that can sense the evader's location upon a…
The landscape of digital games is segregated by player ability. For example, sighted players have a multitude of highly visual games at their disposal, while blind players may choose from a variety of audio games. Attempts at improving…
Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…
Game AI competitions are important to foster research and development on Game AI and AI in general. These competitions supply different challenging problems that can be translated into other contexts, virtual or real. They provide…
The set of badly approximable numbers, Bad, is known to be winning for Schmidt's game and hence has full Hausdorff dimension. It is also known that the set of inhomogeneously badly approximable numbers has full dimension. We prove that the…
Distance metric learning can be viewed as one of the fundamental interests in pattern recognition and machine learning, which plays a pivotal role in the performance of many learning methods. One of the effective methods in learning such a…
Nowadays, it becomes a common practice to capture some data of sports games with devices such as GPS sensors and cameras and then use the data to perform various analyses on sports games, including tactics discovery, similar game retrieval,…
We study a basic sequential model for the discovery of winning coalitions in a simple game, well known from its use in defining the Shapley-Shubik power index. We derive in a uniform way a family of measures of collective and individual…
The idea of measuring distance between languages seems to have its roots in the work of the French explorer Dumont D'Urville \cite{Urv}. He collected comparative words lists of various languages during his voyages aboard the Astrolabe from…
This paper has two central aims: first, to provide simple conditions under which the generalized games in choice form and, consequently, the abstract economies, admit equilibrium; second, to study the solvability of several types of systems…
In recent years, there has been a growing interest in games on graphs within the research community, fueled by their relevance in applications such as economics, politics, and epidemiology. This paper aims to comprehensively detail the…
We introduce a class of extensive form games where players might not be able to foresee the possible consequences of their decisions and form a model of their opponents which they exploit to achieve a more profitable outcome. We improve…
With the recent increase in the quantity of high fidelity games appearing on mobile devices and the recent trend of gaming focused mobile devices, there is a new requirement for a clear and comprehensive measure of the quality of gaming…
Author developed a uniform model for different spaces where distance and angle measure kinds are parameters. This model is calculus centric, but can also be used in theoretical research. It is useful in the following domains: deduction of…
This paper addresses to the problem of finding the (minimum) Euclidean distance between two linear varieties. This problem is, usually, solved minimising a target function. We propose a novel approach: to use the Moore-Penrose generalised…
A generalized model of games is proposed, in which cooperative games and non-cooperative games are special cases. Some games that are neither cooperative nor non-cooperative can be expressed and analyzed. The model is based on relationships…
Bridge is a trick-taking card game requiring the ability to evaluate probabilities since it is a game of incomplete information where each player only sees its cards. In order to choose a strategy, a player needs to gather information about…
We consider Schmidt's game on the space of compact subsets of a given metric space equipped with the Hausdorff metric, and the space of continuous functions equipped with the supremum norm. We are interested in determining the generic…
We develop various Ehrenfeucht-Fra\"{\i}ss\'{e} games for distances between metric structures. We study two forms of distances: pseudometrics stemming from mapping spaces onto each other with some form of approximate isomorphism, and…
In this research article, we survey existing quantum physics-related games and, based on this survey, propose a definition for the concept of quantum games. We define a quantum game as any type of rule-based game that either employs the…