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Related papers: Measuring Board Game Distance

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In this paper, we use fully convolutional architectures in AlphaZero-like self-play training setups to facilitate transfer between variants of board games as well as distinct games. We explore how to transfer trained parameters of these…

Machine Learning · Computer Science 2023-12-11 Dennis J. N. J. Soemers , Vegard Mella , Eric Piette , Matthew Stephenson , Cameron Browne , Olivier Teytaud

This paper describes three different optimised implementations of playouts, as commonly used by game-playing algorithms such as Monte-Carlo Tree Search. Each of the optimised implementations is applicable only to specific sets of games,…

Artificial Intelligence · Computer Science 2021-11-05 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

In the field of computational game theory, games are often compared in terms of their size. This can be measured in several ways, including the number of unique game states, the number of decision points, and the total number of legal…

Computer Science and Game Theory · Computer Science 2013-03-08 Michael Johanson

Online competitive games have become increasingly popular. To ensure an exciting and competitive environment, these games routinely attempt to match players with similar skill levels. Matching players is often accomplished through a rating…

Information Retrieval · Computer Science 2020-08-18 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

We introduce a general class of distances (metrics) between Markov chains, which are based on linear behaviour. This class encompasses distances given topologically (such as the total variation distance or trace distance) as well as by…

Formal Languages and Automata Theory · Computer Science 2016-06-27 Przemysław Daca , Thomas A. Henzinger , Jan Křetínský , Tatjana Petrov

Several recent studies have been devoted to investigating the limitations that ordinary quantum mechanics and/or quantum gravity might impose on the measurability of space-time observables. These analyses are often confined to the…

General Relativity and Quantum Cosmology · Physics 2014-11-18 Giovanni Amelino-Camelia , John Stachel

A game is introduced to study the effect of privacy in strategic communication between well-informed senders and a receiver. The receiver wants to accurately estimate a random variable. The sender, however, wants to communicate a message…

Computer Science and Game Theory · Computer Science 2015-09-21 Farhad Farokhi , Girish Nair

We reason about possible future development of quantum game theory and its impact on information processing and the emerging information society. Two of the authors have recently proposed a quantum description of financial market in terms…

Quantum Physics · Physics 2007-05-23 Ireneusz Pakula , Edward W. Piotrowski , Jan Sladkowski

Distance measurement is crucial to astronomy. Here we suggest a new conceptual method to measure the distance by using a local instrument. By engaging the double-slit interference and by considering the phase information of the light, the…

Instrumentation and Methods for Astrophysics · Physics 2020-06-17 Yuan-Chuan Zou

Parity games play a central role in model checking and satisfiability checking. Solving parity games is computationally expensive, among others due to the size of the games, which, for model checking problems, can easily contain $10^9$…

Logic in Computer Science · Computer Science 2016-03-22 S. Cranen , J. J. A. Keiren , T. A. C. Willemse

We revisit the approaches to the solution of parity games based on progress measures and show how the notion of quasi dominions can be integrated with those approaches. The idea is that, while progress measure based techniques typically…

Logic in Computer Science · Computer Science 2021-11-10 Massimo Benerecetti , Daniele Dell'Erba , Marco Faella , Fabio Mogavero

Dempster-Shafer theory of evidence (D-S theory) is widely used in uncertain information process. The basic probability assignment(BPA) is a key element in D-S theory. How to measure the distance between two BPAs is an open issue. In this…

Artificial Intelligence · Computer Science 2013-11-19 Hongming Mo , Xiaoyan Su , Yong Hu , Yong Deng

An $m$-distance set is a collection of points such that the distances between any two points have $m$ possible values. We use two different methods to construct large $m$-distance sets on the triangular lattices. One is to use the first m…

Combinatorics · Mathematics 2025-09-03 Li-Ren Bao , Wei-Hsuan Yu

This paper studies the complexity of computing a representation of a simple game as the intersection (union) of weighted majority games, as well as, the dimension or the codimension. We also present some examples with linear dimension and…

Computer Science and Game Theory · Computer Science 2016-02-16 Sascha Kurz , Xavier Molinero , Martin Olsen , Maria Serna

Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

Neural and Evolutionary Computing · Computer Science 2014-06-03 Zahid Halim

Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory,…

Artificial Intelligence · Computer Science 2024-06-05 Chengpeng Hu , Yunlong Zhao , Ziqi Wang , Haocheng Du , Jialin Liu

We extend the classic regret minimization framework for approximating equilibria in normal-form games by greedily weighing iterates based on regrets observed at runtime. Theoretically, our method retains all previous convergence rate…

Computer Science and Game Theory · Computer Science 2022-04-12 Hugh Zhang , Adam Lerer , Noam Brown

We propose simple schemes that can perfectly identify projective measurement apparatus secretly chosen from a finite set. Entanglements are used in these schemes both to make possible the perfect identification and to improve the efficiency…

Quantum Physics · Physics 2007-05-23 Zhengfeng Ji , Yuan Feng , Runyao Duan , Mingsheng Ying

We propose a simple uncertainty modification for the agent model in normal-form games; at any given strategy profile, the agent can access only a set of "possible profiles" that are within a certain distance from the actual action profile.…

Computer Science and Game Theory · Computer Science 2020-02-11 Erman Acar , Reshef Meir

We consider the problem of learning a measure of distance among vectors in a feature space and propose a hybrid method that simultaneously learns from similarity ratings assigned to pairs of vectors and class labels assigned to individual…

Machine Learning · Computer Science 2012-07-02 Yi-Hao Kao , Benjamin Van Roy , Daniel Rubin , Jiajing Xu , Jessica Faruque , Sandy Napel
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