English

Distance-based Equilibria in Normal-Form Games

Computer Science and Game Theory 2020-02-11 v1

Abstract

We propose a simple uncertainty modification for the agent model in normal-form games; at any given strategy profile, the agent can access only a set of "possible profiles" that are within a certain distance from the actual action profile. We investigate the various instantiations in which the agent chooses her strategy using well-known rationales e.g., considering the worst case, or trying to minimize the regret, to cope with such uncertainty. Any such modification in the behavioral model naturally induces a corresponding notion of equilibrium; a distance-based equilibrium. We characterize the relationships between the various equilibria, and also their connections to well-known existing solution concepts such as Trembling-hand perfection. Furthermore, we deliver existence results, and show that for some class of games, such solution concepts can actually lead to better outcomes.

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Cite

@article{arxiv.2002.03169,
  title  = {Distance-based Equilibria in Normal-Form Games},
  author = {Erman Acar and Reshef Meir},
  journal= {arXiv preprint arXiv:2002.03169},
  year   = {2020}
}

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Author's preprint

R2 v1 2026-06-23T13:35:12.493Z