English

Beyond Strict Competition: Approximate Convergence of Multi Agent Q-Learning Dynamics

Computer Science and Game Theory 2023-07-27 v1

Abstract

The behaviour of multi-agent learning in competitive settings is often considered under the restrictive assumption of a zero-sum game. Only under this strict requirement is the behaviour of learning well understood; beyond this, learning dynamics can often display non-convergent behaviours which prevent fixed-point analysis. Nonetheless, many relevant competitive games do not satisfy the zero-sum assumption. Motivated by this, we study a smooth variant of Q-Learning, a popular reinforcement learning dynamics which balances the agents' tendency to maximise their payoffs with their propensity to explore the state space. We examine this dynamic in games which are `close' to network zero-sum games and find that Q-Learning converges to a neighbourhood around a unique equilibrium. The size of the neighbourhood is determined by the `distance' to the zero-sum game, as well as the exploration rates of the agents. We complement these results by providing a method whereby, given an arbitrary network game, the `nearest' network zero-sum game can be found efficiently. As our experiments show, these guarantees are independent of whether the dynamics ultimately reach an equilibrium, or remain non-convergent.

Keywords

Cite

@article{arxiv.2307.13928,
  title  = {Beyond Strict Competition: Approximate Convergence of Multi Agent Q-Learning Dynamics},
  author = {Aamal Hussain and Francesco Belardinelli and Georgios Piliouras},
  journal= {arXiv preprint arXiv:2307.13928},
  year   = {2023}
}

Comments

Presented at IJCAI 2023

R2 v1 2026-06-28T11:40:16.854Z