English

Multi-Hypothesis Interactions in Game-Theoretic Motion Planning

Robotics 2020-11-13 v1 Multiagent Systems

Abstract

We present a novel method for handling uncertainty about the intentions of non-ego players in dynamic games, with application to motion planning for autonomous vehicles. Equilibria in these games explicitly account for interaction among other agents in the environment, such as drivers and pedestrians. Our method models the uncertainty about the intention of other agents by constructing multiple hypotheses about the objectives and constraints of other agents in the scene. For each candidate hypothesis, we associate a Bernoulli random variable representing the probability of that hypothesis, which may or may not be independent of the probability of other hypotheses. We leverage constraint asymmetries and feedback information patterns to incorporate the probabilities of hypotheses in a natural way. Specifically, increasing the probability associated with a given hypothesis from 00 to 11 shifts the responsibility of collision avoidance from the hypothesized agent to the ego agent. This method allows the generation of interactive trajectories for the ego agent, where the level of assertiveness or caution that the ego exhibits is directly related to the easy-to-model uncertainty it maintains about the scene.

Keywords

Cite

@article{arxiv.2011.06047,
  title  = {Multi-Hypothesis Interactions in Game-Theoretic Motion Planning},
  author = {Forrest Laine and David Fridovich-Keil and Chih-Yuan Chiu and Claire Tomlin},
  journal= {arXiv preprint arXiv:2011.06047},
  year   = {2020}
}

Comments

For associated mp4 file, see https://youtu.be/x7VtYDrWTWM

R2 v1 2026-06-23T20:06:36.531Z