English

Imagined Potential Games: A Framework for Simulating, Learning and Evaluating Interactive Behaviors

Robotics 2024-11-07 v1

Abstract

Interacting with human agents in complex scenarios presents a significant challenge for robotic navigation, particularly in environments that necessitate both collision avoidance and collaborative interaction, such as indoor spaces. Unlike static or predictably moving obstacles, human behavior is inherently complex and unpredictable, stemming from dynamic interactions with other agents. Existing simulation tools frequently fail to adequately model such reactive and collaborative behaviors, impeding the development and evaluation of robust social navigation strategies. This paper introduces a novel framework utilizing distributed potential games to simulate human-like interactions in highly interactive scenarios. Within this framework, each agent imagines a virtual cooperative game with others based on its estimation. We demonstrate this formulation can facilitate the generation of diverse and realistic interaction patterns in a configurable manner across various scenarios. Additionally, we have developed a gym-like environment leveraging our interactive agent model to facilitate the learning and evaluation of interactive navigation algorithms.

Keywords

Cite

@article{arxiv.2411.03669,
  title  = {Imagined Potential Games: A Framework for Simulating, Learning and Evaluating Interactive Behaviors},
  author = {Lingfeng Sun and Yixiao Wang and Pin-Yun Hung and Changhao Wang and Xiang Zhang and Zhuo Xu and Masayoshi Tomizuka},
  journal= {arXiv preprint arXiv:2411.03669},
  year   = {2024}
}

Comments

13 pages, 10 figures. arXiv admin note: substantial text overlap with arXiv:2310.01614

R2 v1 2026-06-28T19:49:47.106Z