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The aim of the present note is to show that the method of our paper ArXiv:2408.11400 with minor extra efforts can be extended to obtain upper bounds for the Bures distance between quantum Gaussian states. We argue that these bounds are…

Quantum Physics · Physics 2024-12-09 A. S. Holevo

We obtain the estimate of difference between binomial and generalized binomial distributions in $\chi^2$ metric and in several other related metrics

Probability · Mathematics 2019-12-02 Vytas Zacharovas

Different errors that occur in video games are often referred to as glitches or bugs. The goal of this exploratory research is to understand how these glitches and bugs within video games affect a players experience. To do this, I reviewed…

Human-Computer Interaction · Computer Science 2025-04-29 Jessica Backus

In this short note we consider the finite-dimensional distributions of sets of states generated by dispersing billiards with a random initial condition. We establish a functional correlation bound on the distance between the…

Dynamical Systems · Mathematics 2017-04-24 Juho Leppänen , Mikko Stenlund

This paper provides an estimate for the handicap effect in the go game, a board game widely played in Asia and other parts of the world. The estimation utilizes a unique handicap assignment rule of the game, where the amount of handicaps…

Applications · Statistics 2016-06-21 Kota Mori

We consider two-player games played over finite state spaces for an infinite number of rounds. At each state, the players simultaneously choose moves; the moves determine a successor state. It is often advantageous for players to choose…

Logic in Computer Science · Computer Science 2015-07-01 Luca de Alfaro , Rupak Majumdar , Vishwanath Raman , Mariëlle Stoelinga

We present a conceptually simple and intuitive method to calculate and to measure the dissimilarities among 2D shapes. Several methods to interpret and to visualize the resulting dissimilarity matrix are presented and compared.

Computer Vision and Pattern Recognition · Computer Science 2022-11-10 Karel Zimmermann

In this paper, an evidential distance measure is proposed which can measure the difference or dissimilarity between complex basic belief assignments (CBBAs), in which the CBBAs are composed of complex numbers. When the CBBAs are degenerated…

Artificial Intelligence · Computer Science 2019-07-02 Fuyuan Xiao

We propose a numerical method for stationary Mean Field Games defined on a network. In this framework a correct approximation of the transition conditions at the vertices plays a crucial role. We prove existence, uniqueness and convergence…

Numerical Analysis · Mathematics 2015-11-23 Simone Cacace , Fabio Camilli , Claudio Marchi

Unobtrusive monitoring of distances between people indoors is a useful tool in the fight against pandemics. A natural resource to accomplish this are surveillance cameras. Unlike previous distance estimation methods, we use a single,…

Computer Vision and Pattern Recognition · Computer Science 2023-03-22 Zhangchi Lu , Mertcan Cokbas , Prakash Ishwar , Jansuz Konrad

We study strategic similarity of game positions in two-player extensive games of perfect information, by looking at the structure of their local game trees, with the aim of improving the performance of game playing agents in detecting…

Artificial Intelligence · Computer Science 2019-02-26 Sabrina Evans , Paolo Turrini

Pairwise comparison matrices are widely used in Multicriteria Decision Making. This article applies incomplete pairwise comparison matrices in the area of sport tournaments, namely proposing alternative rankings for the 2010 Chess Olympiad…

Applications · Statistics 2019-06-20 László Csató

We investigate the size of the distance set determined by two subsets of finite dimensional vector spaces over finite fields. A lower bound of the size is given explicitly in terms of cardinalities of the two subsets. As a result, we…

Combinatorics · Mathematics 2013-04-22 Doowon Koh , Hae-Sang Sun

Under certain assumptions in terms of information and models, equilibria correspond to possible stable outcomes in conflicting or cooperative scenarios where rational entities interact. For wireless engineers, it is of paramount importance…

Computer Science and Game Theory · Computer Science 2015-05-13 S. Lasaulce , M. Debbah , E. Altman

As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this…

Software Engineering · Computer Science 2023-04-19 Cristiano Politowski , Fabio Petrillo , Ghizlane ElBoussaidi , Gabriel C. Ullmann , Yann-Gaël Guéhéneuc

In recent years WiFi became the primary source of information to locate a person or device indoor. Collecting RSSI values as reference measurements with known positions, known as WiFi fingerprinting, is commonly used in various positioning…

Machine Learning · Computer Science 2023-07-18 Kahraman Kostas , Rabia Yasa Kostas , Francisco Zampella , Firas Alsehly

Astronomers measure cosmic distances to objects beyond our own galaxy using standard candles: objects of known intrinsic brightness, whose apparent brightnesses in the sky are then taken as an indication of their distances from the…

Physics Education · Physics 2017-02-09 Markus Pössel

This short note is devoted to the unraveling of the hidden interactivity of ordinary games which is an artefact of predictions of the behaviour of other players by the fixed player and describes deviations of their real behaviour from such…

Optimization and Control · Mathematics 2007-05-23 Denis V. Juriev

Procedures of the short-term predictions for processes in general 2-person differential interactive games are proposed. Their effectiveness is discussed.

History and Overview · Mathematics 2007-05-23 Denis V. Juriev

It is known that humans can easily read words where the letters have been jumbled in a certain way. This paper examines this problem by associating a distance measure with the jumbling process. Modifications to text were generated according…

Information Retrieval · Computer Science 2011-01-05 Venkata Ravinder Paruchuri
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