English
Related papers

Related papers: Measuring Board Game Distance

200 papers

Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We propose to formalise…

Artificial Intelligence · Computer Science 2021-07-05 Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers , Cameron Browne

Game boards are described in the Ludii general game system by their underlying graphs, based on tiling, shape and graph operators, with the automatic detection of important properties such as topological relationships between graph…

Artificial Intelligence · Computer Science 2021-11-23 Cameron Browne , Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers

We lay out a general method for computing branching distances between labeled transition systems. We translate the quantitative games used for defining these distances to other, path-building games which are amenable to methods from the…

Logic in Computer Science · Computer Science 2019-10-22 Uli Fahrenberg , Axel Legay , Karin Quaas

This paper investigates the performance of different general-game-playing heuristics for games in the Ludii general game system. Based on these results, we train several regression learning models to predict the performance of these…

Artificial Intelligence · Computer Science 2021-07-06 Matthew Stephenson , Dennis J. N. J. Soemers , Eric Piette , Cameron Browne

Game theory is the study of tractable games which may be used to model more complex systems. Board games, video games and sports, however, are intractable by design, so "ludological" theories about these games as complex phenomena should be…

Applications · Statistics 2018-11-05 Daniel E. Gilbert , Martin T. Wells

While current General Game Playing (GGP) systems facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often somewhat specialised and computationally inefficient. In this paper, we describe the "ludemic"…

Artificial Intelligence · Computer Science 2020-02-24 Éric Piette , Dennis J. N. J. Soemers , Matthew Stephenson , Chiara F. Sironi , Mark H. M. Winands , Cameron Browne

This technical report outlines the fundamental workings of the game logic behind Ludii, a general game system, that can be used to play a wide variety of games. Ludii is a program developed for the ERC-funded Digital Ludeme Project, in…

Artificial Intelligence · Computer Science 2022-06-03 Éric Piette , Cameron Browne , Dennis J. N. J. Soemers

We develop a general framework for reasoning about distances between transition systems with quantitative information. Taking as starting point an arbitrary distance on system traces, we show how this leads to natural definitions of a…

Logic in Computer Science · Computer Science 2011-07-07 Uli Fahrenberg , Claus Thrane , Kim G. Larsen

The purpose of this paper is to give a survey on the notions of distance between subsets either of a metric space or of a measure space, including definitions, a classification, and a discussion of the best-known distance functions, which…

Functional Analysis · Mathematics 2018-08-09 A. Conci , C. S. Kubrusly

Although General Game Playing (GGP) systems can facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often computationally inefficient and somewhat specialised to a specific class of games. However, since…

Artificial Intelligence · Computer Science 2019-07-02 Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers , Cameron Browne

Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure for these styles…

Artificial Intelligence · Computer Science 2024-09-02 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

A distance measure is presented between two unitary propagators of quantum systems of differing dimensions along with a corresponding method of computation. A typical application is to compare the propagator of the actual (real) process…

Quantum Physics · Physics 2007-05-23 Robert L. Kosut , Matthew Grace , Constantin Brif , Herschel Rabitz

We propose the study of mathematical ludology, which aims to formally interrogate questions of interest to game studies and game design in particular. The goal is to extend our mathematical understanding of complex games beyond…

Artificial Intelligence · Computer Science 2020-01-07 Paul Riggins , David McPherson

The measure of distance between two fuzzy sets is a fundamental tool within fuzzy set theory, however, distance measures currently within the literature use a crisp value to represent the distance between fuzzy sets. A real valued distance…

Artificial Intelligence · Computer Science 2014-09-04 Josie C. McCullochy , Chris J. Hinde , Christian Wagner , Uwe Aickelin

We define a real-valued distance metric $wd$ on the space $\mathcal{C}$ of short combinatorial games in canonical form. We demonstrate the existence of Cauchy sequences informed by sidling sequences, find limit points, and investigate the…

Combinatorics · Mathematics 2026-01-16 Kyle Burke , Michael Fisher , Craig Tennenhouse

We form a "map of tournaments" by adapting the map framework from the world of elections. By a tournament we mean a complete directed graph where the nodes are the players and an edge points from a winner of a game to the loser (with no…

Computer Science and Game Theory · Computer Science 2026-01-27 Filip Nikolow , Piotr Faliszewski , Stanisław Szufa

As subjects perceive the sensory world, different stimuli elicit a number of neural representations. Here, a subjective distance between stimuli is defined, measuring the degree of similarity between the underlying representations. As an…

Neurons and Cognition · Quantitative Biology 2007-05-23 D. Oliva , I. Samengo , S. Leutgeb , S. Mizumori

The measure of distance between two fuzzy sets is a fundamental tool within fuzzy set theory. However, current distance measures within the literature do not account for the direction of change between fuzzy sets; a useful concept in a…

Artificial Intelligence · Computer Science 2013-08-26 Josie McCulloch , Christian Wagner , Uwe Aickelin

On playing video games, different players usually have their own playstyles. Recently, there have been great improvements for the video game AIs on the playing strength. However, past researches for analyzing the behaviors of players still…

Artificial Intelligence · Computer Science 2023-10-18 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

In Petanque, each player aims to throw the boule closer to the jack. The closest boule to the jack among players will score the point. Currently, the distance of the boule to the jack is still measured using manual measurement tools such as…

Networking and Internet Architecture · Computer Science 2024-11-07 Wahidah Md Shah , M Azim. Adnan , Aslinda Hassan , Norharyati Harum , Isredza Rahmi A. Hamid
‹ Prev 1 2 3 10 Next ›