English

Computing Branching Distances Using Quantitative Games

Logic in Computer Science 2019-10-22 v1

Abstract

We lay out a general method for computing branching distances between labeled transition systems. We translate the quantitative games used for defining these distances to other, path-building games which are amenable to methods from the theory of quantitative games. We then show for all common types of branching distances how the resulting path-building games can be solved. In the end, we achieve a method which can be used to compute all branching distances in the linear-time--branching-time spectrum.

Keywords

Cite

@article{arxiv.1910.08943,
  title  = {Computing Branching Distances Using Quantitative Games},
  author = {Uli Fahrenberg and Axel Legay and Karin Quaas},
  journal= {arXiv preprint arXiv:1910.08943},
  year   = {2019}
}
R2 v1 2026-06-23T11:48:56.600Z