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With the development of the convolutional neural network, image style transfer has drawn increasing attention. However, most existing approaches adopt a global feature transformation to transfer style patterns into content images (e.g.,…
Several works have demonstrated the use of variational autoencoders (VAEs) for generating levels in the style of existing games and blending levels across different games. Further, quality-diversity (QD) algorithms have also become popular…
Neural style transfer (NST) can create impressive artworks by transferring reference style to content image. Current image-to-image NST methods are short of fine-grained controls, which are often demanded by artistic editing. To mitigate…
In recent years, there has been growing interest in studying games on multiplex networks that account for interactions across linked social contexts. However, little is known about how potential cross-context interference, or spillover, of…
Color transfer between images uses the statistics information of image effectively. We present a novel approach of local color transfer between images based on the simple statistics and locally linear embedding. A sketching interface is…
In this paper, we present a simple yet effective method to automatically transfer textures of clothing images (front and back) to 3D garments worn on top SMPL, in real time. We first automatically compute training pairs of images with…
Modern works on style transfer focus on transferring style from a single image. Recently, some approaches study multiple style transfer; these, however, are either too slow or fail to mix multiple styles. We propose ST-VAE, a Variational…
Neural style transfer is a powerful computer vision technique that can incorporate the artistic "style" of one image to the "content" of another. The underlying theory behind the approach relies on the assumption that the style of an image…
Machine learning advances have afforded an increase in algorithms capable of creating art, music, stories, games, and more. However, it is not yet well-understood how machine learning algorithms might best collaborate with people to support…
Designing fonts requires a great deal of time and effort. It requires professional skills, such as sketching, vectorizing, and image editing. Additionally, each letter has to be designed individually. In this paper, we will introduce a…
We present Lode Encoder, a gamified mixed-initiative level creation system for the classic platform-puzzle game Lode Runner. The system is built around several autoencoders which are trained on sets of Lode Runner levels. When fed with the…
Image-to-Image (I2I) multi-domain translation models are usually evaluated also using the quality of their semantic interpolation results. However, state-of-the-art models frequently show abrupt changes in the image appearance during…
Search-based procedural content generation (PCG) is a well-known method for level generation in games. Its key advantage is that it is generic and able to satisfy functional constraints. However, due to the heavy computational costs to run…
Deep learning-based style transfer between images has recently become a popular area of research. A common way of encoding "style" is through a feature representation based on the Gram matrix of features extracted by some pre-trained neural…
We present a generative method for texture filtering, which exhibits surprisingly good performance and generalizability. Our core idea is to empower texture filtering by taking full advantage of the strong learned image prior of pre-trained…
In this paper, we propose a multi-level texture encoding and representation network (MuLTER) for texture-related applications. Based on a multi-level pooling architecture, the MuLTER network simultaneously leverages low- and high-level…
Recent years, there has been growing interests in experience-driven procedural level generation. Various metrics have been formulated to model player experience and help generate personalised levels. In this work, we question whether…
Designing a 3D game scene is a tedious task that often requires a substantial amount of work. Typically, this task involves synthesis, coloring, and placement of 3D models within the game scene. To lessen this workload, we can apply machine…
Image or video appearance features (e.g., color, texture, tone, illumination, and so on) reflect one's visual perception and direct impression of an image or video. Given a source image (video) and a target image (video), the image (video)…
We study a fundamental transfer learning process from source to target linear regression tasks, including overparameterized settings where there are more learned parameters than data samples. The target task learning is addressed by using…