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Numerous recent techniques for text style transfer characterize their approaches as variants of reinforcement learning and preference optimization. In this work, we consider the relationship between these approaches and a class of…
Despite the progress made in the style transfer task, most previous work focus on transferring only relatively simple features like color or texture, while missing more abstract concepts such as overall art expression or painter-specific…
Style transfer aims to combine the content of one image with the artistic style of another. It was discovered that lower levels of convolutional networks captured style information, while higher levels captures content information. The…
This paper introduces a neural style transfer model to generate a stylized image conditioning on a set of examples describing the desired style. The proposed solution produces high-quality images even in the zero-shot setting and allows for…
The work by Gatys et al. [1] recently showed a neural style algorithm that can produce an image in the style of another image. Some further works introduced various improvements regarding generalization, quality and efficiency, but each of…
Techniques for procedural content generation via machine learning (PCGML) have been shown to be useful for generating novel game content. While used primarily for producing new content in the style of the game domain used for training,…
We propose StyleBank, which is composed of multiple convolution filter banks and each filter bank explicitly represents one style, for neural image style transfer. To transfer an image to a specific style, the corresponding filter bank is…
Artistic style transfer is an image synthesis problem where the content of an image is reproduced with the style of another. Recent works show that a visually appealing style transfer can be achieved by using the hidden activations of a…
Similarity estimation is essential for many game AI applications, from the procedural generation of distinct assets to automated exploration with game-playing agents. While similarity metrics often substitute human evaluation, their…
Artistic style transfer is the problem of synthesizing an image with content similar to a given image and style similar to another. Although recent feed-forward neural networks can generate stylized images in real-time, these models produce…
Style transfer of polyphonic music recordings is a challenging task when considering the modeling of diverse, imaginative, and reasonable music pieces in the style different from their original one. To achieve this, learning stable…
The balancing process for game levels in a competitive two-player context involves a lot of manual work and testing, particularly in non-symmetrical game levels. In this paper, we propose an architecture for automated balancing of…
This paper presents a level generation method for Super Mario by stitching together pre-generated "scenes" that contain specific mechanics, using mechanic-sequences from agent playthroughs as input specifications. Given a sequence of…
Procedural Content Generation via Machine Learning (PCGML) faces a significant hurdle that sets it apart from other fields, such as image or text generation, which is limited annotated data. Many existing methods for procedural level…
A popular series of style transfer methods apply a style to a content image by controlling mean and covariance of values in early layers of a feature stack. This is insufficient for transferring styles that have strong structure across…
The ability to extract the sequence of game events for a given player's play-through has traditionally required access to the game's engine or source code. This serves as a barrier to researchers, developers, and hobbyists who might…
The procedural generation of video game levels has existed for at least 30 years, but only recently have machine learning approaches been used to generate levels without specifying the rules for generation. A number of these have looked at…
We propose a new procedural content generation method which learns iterative level generators from a dataset of existing levels. The Path of Destruction method, as we call it, views level generation as repair; levels are created by…
Neural Style Transfer (NST) research has been applied to images, videos, 3D meshes and radiance fields, but its application to 3D computer games remains relatively unexplored. Whilst image and video NST systems can be used as a…
Style transfer aims to transfer arbitrary visual styles to content images. We explore algorithms adapted from two papers that try to solve the problem of style transfer while generalizing on unseen styles or compromised visual quality.…