English

Neural Style Transfer for Computer Games

Computer Vision and Pattern Recognition 2023-11-27 v1

Abstract

Neural Style Transfer (NST) research has been applied to images, videos, 3D meshes and radiance fields, but its application to 3D computer games remains relatively unexplored. Whilst image and video NST systems can be used as a post-processing effect for a computer game, this results in undesired artefacts and diminished post-processing effects. Here, we present an approach for injecting depth-aware NST as part of the 3D rendering pipeline. Qualitative and quantitative experiments are used to validate our in-game stylisation framework. We demonstrate temporally consistent results of artistically stylised game scenes, outperforming state-of-the-art image and video NST methods.

Keywords

Cite

@article{arxiv.2311.14617,
  title  = {Neural Style Transfer for Computer Games},
  author = {Eleftherios Ioannou and Steve Maddock},
  journal= {arXiv preprint arXiv:2311.14617},
  year   = {2023}
}

Comments

11 pages, 6 figures

R2 v1 2026-06-28T13:30:39.820Z