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We present Word2Minecraft, a system that leverages large language models to generate playable game levels in Minecraft based on structured stories. The system transforms narrative elements-such as protagonist goals, antagonist challenges,…
Existing methods of level generation using latent variable models such as VAEs and GANs do so in segments and produce the final level by stitching these separately generated segments together. In this paper, we build on these methods by…
We introduce ReStyle3D, a novel framework for scene-level appearance transfer from a single style image to a real-world scene represented by multiple views. The method combines explicit semantic correspondences with multi-view consistency…
This study investigates how artificial intelligence (AI) recognizes style through style transfer-an AI technique that generates a new image by applying the style of one image to another. Despite the considerable interest that style transfer…
An increasingly common area of study in procedural content generation is the creation of level segments: short pieces that can be used to form larger levels. Previous work has used basic concatenation to form these larger levels. However,…
The procedural generation of levels and content in video games is a challenging AI problem. Often such generation relies on an intelligent way of evaluating the content being generated so that constraints are satisfied and/or objectives…
End-to-end optimization has achieved state-of-the-art performance on many specific problems, but there is no straight-forward way to combine pretrained models for new problems. Here, we explore improving modularity by learning a post-hoc…
Terrain mapping is not only dedicated to communicating how high or how steep a landscape is but can also help to narrate how we feel about a place. However, crafting effective and expressive hypsometric tints is challenging for both…
In many scenarios in computer vision, machine learning, and computer graphics, there is a requirement to learn the mapping from an image of one domain to an image of another domain, called Image-to-image translation. For example, style…
In this work, we develop intuitive controls for editing the style of 3D objects. Our framework, Text2Mesh, stylizes a 3D mesh by predicting color and local geometric details which conform to a target text prompt. We consider a disentangled…
The ability to synthesize style and content of different images to form a visually coherent image holds great promise in various applications such as stylistic painting, design prototyping, image editing, and augmented reality. However, the…
How to automatically transfer the dynamic texture of a given video to the target still image is a challenging and ongoing problem. In this paper, we propose to handle this task via a simple yet effective model that utilizes both PatchMatch…
There are few digital tools to help designers create game mechanics. A general language to express game mechanics is necessary for rapid game design iteration. The first iteration of a mechanics-focused language, together with its…
Recently, methods have been proposed that perform texture synthesis and style transfer by using convolutional neural networks (e.g. Gatys et al. [2015,2016]). These methods are exciting because they can in some cases create results with…
In this paper, we present the texture reformer, a fast and universal neural-based framework for interactive texture transfer with user-specified guidance. The challenges lie in three aspects: 1) the diversity of tasks, 2) the simplicity of…
Artistic style transfer aims to use a style image and a content image to synthesize a target image that retains the same artistic expression as the style image while preserving the basic content of the content image. Many recently proposed…
Generative Adversarial Networks (GANs) are an emerging form of indirect encoding. The GAN is trained to induce a latent space on training data, and a real-valued evolutionary algorithm can search that latent space. Such Latent Variable…
The paradigm of image-to-image translation is leveraged for the benefit of sketch stylization via transfer of geometric textural details. Lacking the necessary volumes of data for standard training of translation systems, we advocate for…
Sketch-to-image (S2I) translation plays an important role in image synthesis and manipulation tasks, such as photo editing and colorization. Some specific S2I translation including sketch-to-photo and sketch-to-painting can be used as…
End-users, without knowledge in photography, desire to beautify their photos to have a similar color style as a well-retouched reference. However, the definition of style in recent image style transfer works is inappropriate. They usually…