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We present Word2Minecraft, a system that leverages large language models to generate playable game levels in Minecraft based on structured stories. The system transforms narrative elements-such as protagonist goals, antagonist challenges,…

Computation and Language · Computer Science 2025-03-24 Shuo Huang , Muhammad Umair Nasir , Steven James , Julian Togelius

Existing methods of level generation using latent variable models such as VAEs and GANs do so in segments and produce the final level by stitching these separately generated segments together. In this paper, we build on these methods by…

Machine Learning · Computer Science 2020-07-20 Anurag Sarkar , Seth Cooper

We introduce ReStyle3D, a novel framework for scene-level appearance transfer from a single style image to a real-world scene represented by multiple views. The method combines explicit semantic correspondences with multi-view consistency…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Liyuan Zhu , Shengqu Cai , Shengyu Huang , Gordon Wetzstein , Naji Khosravan , Iro Armeni

This study investigates how artificial intelligence (AI) recognizes style through style transfer-an AI technique that generates a new image by applying the style of one image to another. Despite the considerable interest that style transfer…

Graphics · Computer Science 2025-04-22 Yunha Yeo , Daeho Um

An increasingly common area of study in procedural content generation is the creation of level segments: short pieces that can be used to form larger levels. Previous work has used basic concatenation to form these larger levels. However,…

Artificial Intelligence · Computer Science 2022-08-23 Colan Biemer , Seth Cooper

The procedural generation of levels and content in video games is a challenging AI problem. Often such generation relies on an intelligent way of evaluating the content being generated so that constraints are satisfied and/or objectives…

Artificial Intelligence · Computer Science 2019-04-22 Ahmed Khalifa , Michael Cerny Green , Gabriella Barros , Julian Togelius

End-to-end optimization has achieved state-of-the-art performance on many specific problems, but there is no straight-forward way to combine pretrained models for new problems. Here, we explore improving modularity by learning a post-hoc…

Machine Learning · Computer Science 2019-02-25 Yingtao Tian , Jesse Engel

Terrain mapping is not only dedicated to communicating how high or how steep a landscape is but can also help to narrate how we feel about a place. However, crafting effective and expressive hypsometric tints is challenging for both…

Computer Vision and Pattern Recognition · Computer Science 2022-05-31 Mingguang Wu , Yanjie Sun , Shangjing Jiang

In many scenarios in computer vision, machine learning, and computer graphics, there is a requirement to learn the mapping from an image of one domain to an image of another domain, called Image-to-image translation. For example, style…

Image and Video Processing · Electrical Eng. & Systems 2020-03-09 Mohammad Akif Beg , Jia Yuan Yu

In this work, we develop intuitive controls for editing the style of 3D objects. Our framework, Text2Mesh, stylizes a 3D mesh by predicting color and local geometric details which conform to a target text prompt. We consider a disentangled…

Computer Vision and Pattern Recognition · Computer Science 2021-12-07 Oscar Michel , Roi Bar-On , Richard Liu , Sagie Benaim , Rana Hanocka

The ability to synthesize style and content of different images to form a visually coherent image holds great promise in various applications such as stylistic painting, design prototyping, image editing, and augmented reality. However, the…

Computer Vision and Pattern Recognition · Computer Science 2019-12-16 Zhifeng Yu , Yusheng Wu , Tianyou Wang

How to automatically transfer the dynamic texture of a given video to the target still image is a challenging and ongoing problem. In this paper, we propose to handle this task via a simple yet effective model that utilizes both PatchMatch…

Computer Vision and Pattern Recognition · Computer Science 2024-02-02 Guo Pu , Shiyao Xu , Xixin Cao , Zhouhui Lian

There are few digital tools to help designers create game mechanics. A general language to express game mechanics is necessary for rapid game design iteration. The first iteration of a mechanics-focused language, together with its…

Programming Languages · Computer Science 2019-04-09 Rokas Volkovas , Michael Fairbank , John Woodward , Simon Lucas

Recently, methods have been proposed that perform texture synthesis and style transfer by using convolutional neural networks (e.g. Gatys et al. [2015,2016]). These methods are exciting because they can in some cases create results with…

Graphics · Computer Science 2017-02-09 Eric Risser , Pierre Wilmot , Connelly Barnes

In this paper, we present the texture reformer, a fast and universal neural-based framework for interactive texture transfer with user-specified guidance. The challenges lie in three aspects: 1) the diversity of tasks, 2) the simplicity of…

Computer Vision and Pattern Recognition · Computer Science 2021-12-07 Zhizhong Wang , Lei Zhao , Haibo Chen , Ailin Li , Zhiwen Zuo , Wei Xing , Dongming Lu

Artistic style transfer aims to use a style image and a content image to synthesize a target image that retains the same artistic expression as the style image while preserving the basic content of the content image. Many recently proposed…

Computer Vision and Pattern Recognition · Computer Science 2025-02-11 Kunxiao Liu , Guowu Yuan , Hao Wu , Wenhua Qian

Generative Adversarial Networks (GANs) are an emerging form of indirect encoding. The GAN is trained to induce a latent space on training data, and a real-valued evolutionary algorithm can search that latent space. Such Latent Variable…

Neural and Evolutionary Computing · Computer Science 2020-04-02 Jacob Schrum , Jake Gutierrez , Vanessa Volz , Jialin Liu , Simon Lucas , Sebastian Risi

The paradigm of image-to-image translation is leveraged for the benefit of sketch stylization via transfer of geometric textural details. Lacking the necessary volumes of data for standard training of translation systems, we advocate for…

Graphics · Computer Science 2020-09-07 Noa Fish , Lilach Perry , Amit Bermano , Daniel Cohen-Or

Sketch-to-image (S2I) translation plays an important role in image synthesis and manipulation tasks, such as photo editing and colorization. Some specific S2I translation including sketch-to-photo and sketch-to-painting can be used as…

Computer Vision and Pattern Recognition · Computer Science 2020-06-19 Jialu Huang , Jing Liao , Zhifeng Tan , Sam Kwong

End-users, without knowledge in photography, desire to beautify their photos to have a similar color style as a well-retouched reference. However, the definition of style in recent image style transfer works is inappropriate. They usually…

Computer Vision and Pattern Recognition · Computer Science 2021-01-05 Man M. Ho , Jinjia Zhou