English

Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games

Programming Languages 2019-04-09 v1 Human-Computer Interaction

Abstract

There are few digital tools to help designers create game mechanics. A general language to express game mechanics is necessary for rapid game design iteration. The first iteration of a mechanics-focused language, together with its interfacing tool, are introduced in this paper. The language is restricted to two-dimensional, turn-based, tile-based, deterministic, complete-information games. The tool is compared to the existing alternatives for game mechanics prototyping and shown to be capable of succinctly implementing a range of well-known game mechanics.

Keywords

Cite

@article{arxiv.1904.03540,
  title  = {Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games},
  author = {Rokas Volkovas and Michael Fairbank and John Woodward and Simon Lucas},
  journal= {arXiv preprint arXiv:1904.03540},
  year   = {2019}
}
R2 v1 2026-06-23T08:31:45.548Z