Related papers: tile2tile: Learning Game Filters for Platformer St…
Popular fashion e-commerce platforms mostly provide details about low-level attributes of an apparel (eg, neck type, dress length, collar type) on their product detail pages. However, customers usually prefer to buy apparel based on their…
This paper explores successor features for knowledge transfer in zero-sum, complete-information, and turn-based games. Prior research in single-agent systems has shown that successor features can provide a ``jump start" for agents when…
Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other across games. This has made it difficult to assemble suitably…
Parameter-Efficient Transfer Learning (PETL) aims at efficiently adapting large models pre-trained on massive data to downstream tasks with limited task-specific data. In view of the practicality of PETL, previous works focus on tuning a…
This article compares two style transfer methods in image processing: the traditional method, which synthesizes new images by stitching together small patches from existing images, and a modern machine learning-based approach that uses a…
In this work we investigate different avenues of improving the Neural Algorithm of Artistic Style (by Leon A. Gatys, Alexander S. Ecker and Matthias Bethge, arXiv:1508.06576). While showing great results when transferring homogeneous and…
Recently, various deep-neural-network (DNN)-based approaches have been proposed for single-image super-resolution (SISR). Despite their promising results on major structure regions such as edges and lines, they still suffer from limited…
We prove RE-completeness (and thus undecidability) of several 2D games in the Super Mario Bros. platform video game series: the New Super Mario Bros. series (original, Wii, U, and 2), and both Super Mario Maker games in all five game styles…
Recently there has been a surge of interest in designing graph embedding methods. Few, if any, can scale to a large-sized graph with millions of nodes due to both computational complexity and memory requirements. In this paper, we relax…
Imitation learning is a powerful family of techniques for learning sensorimotor coordination in immersive environments. We apply imitation learning to attain state-of-the-art performance on hard exploration problems in the Minecraft…
Generating sketches guided by reference styles requires precise transfer of stroke attributes, such as line thickness, deformation, and texture sparsity, while preserving semantic structure and content fidelity. To this end, we propose…
Variational autoencoders (VAEs) have been used in prior works for generating and blending levels from different games. To add controllability to these models, conditional VAEs (CVAEs) were recently shown capable of generating output that…
Our animation studio has developed a practical style transfer pipeline for creating stylized 3D animation, which is suitable for complex real-world production. This paper presents the insights from our development process, where we explored…
We propose an interactive GAN-based sketch-to-image translation method that helps novice users create images of simple objects. As the user starts to draw a sketch of a desired object type, the network interactively recommends plausible…
Stylistic text generation plays a vital role in enhancing communication by reflecting the nuances of individual expression. This paper presents a novel approach for generating text in a specific speaker's style across different languages.…
This paper presents a comprehensive pipeline that integrates state-of-the-art techniques to achieve high-quality cartoon style transfer for educational images and videos. The proposed approach combines the Inversion-based Style Transfer…
We present interactive painting processes in which a painter and various neural style transfer algorithms interact on a real canvas. Understanding what these algorithms' outputs achieve is then paramount to describe the creative agency in…
Style transfer algorithms strive to render the content of one image using the style of another. We propose Style Transfer by Relaxed Optimal Transport and Self-Similarity (STROTSS), a new optimization-based style transfer algorithm. We…
As 3D content creation continues to grow, transferring semantic textures between 3D meshes remains a significant challenge in computer graphics. While recent methods leverage text-to-image diffusion models for texturing, they often struggle…
We introduce TexTile, a novel differentiable metric to quantify the degree upon which a texture image can be concatenated with itself without introducing repeating artifacts (i.e., the tileability). Existing methods for tileable texture…