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Player modelling is the field of study associated with understanding players. One pursuit in this field is affect prediction: the ability to predict how a game will make a player feel. We present novel improvements to affect prediction by…
Recent studies have made notable progress in video representation learning by transferring image-pretrained models to video tasks, typically with complex temporal modules and video fine-tuning. However, fine-tuning heavy modules may…
While transferring a pretrained language model, common approaches conventionally attach their task-specific classifiers to the top layer and adapt all the pretrained layers. We investigate whether one could make a task-specific selection on…
How to effectively explore multi-scale representations of rain streaks is important for image deraining. In contrast to existing Transformer-based methods that depend mostly on single-scale rain appearance, we develop an end-to-end…
Style transfer has attracted a lot of attentions, as it can change a given image into one with splendid artistic styles while preserving the image structure. However, conventional approaches easily lose image details and tend to produce…
Recent advances in style transfer text-to-speech (TTS) have improved the expressiveness of synthesized speech. However, encoding stylistic information (e.g., timbre, emotion, and prosody) from diverse and unseen reference speech remains a…
Motion style transfer is a common method for enriching character animation. Motion style transfer algorithms are often designed for offline settings where motions are processed in segments. However, for online animation applications, such…
Image-to-image (I2I) translation is a pixel-level mapping that requires a large number of paired training data and often suffers from the problems of high diversity and strong category bias in image scenes. In order to tackle these…
Recent literature has shown that features obtained from supervised training of CNNs may over-emphasize texture rather than encoding high-level information. In self-supervised learning in particular, texture as a low-level cue may provide…
We propose a novel method applicable in many scene understanding problems that adapts the Monte Carlo Tree Search (MCTS) algorithm, originally designed to learn to play games of high-state complexity. From a generated pool of proposals, our…
In this paper, we present a learning-based method to the keyframe-based video stylization that allows an artist to propagate the style from a few selected keyframes to the rest of the sequence. Its key advantage is that the resulting…
Text style transfer is usually performed using attributes that can take a handful of discrete values (e.g., positive to negative reviews). In this work, we introduce an architecture that can leverage pre-trained consistent continuous…
This paper presents a light-weight, high-quality texture synthesis algorithm that easily generalizes to other applications such as style transfer and texture mixing. We represent texture features through the deep neural activation vectors…
In multi-stage processes, decisions happen in an ordered sequence of stages. Many of them have the structure of dual funnel problem: as the sample size decreases from one stage to the other, the information increases. A related example is a…
Multi-Style Transfer (MST) intents to capture the high-level visual vocabulary of different styles and expresses these vocabularies in a joint model to transfer each specific style. Recently, Style Embedding Learning (SEL) based methods…
We present a deep learning-based method for propagating spatially-varying visual material attributes (e.g. texture maps or image stylizations) to larger samples of the same or similar materials. For training, we leverage images of the…
We propose a new technique for visual attribute transfer across images that may have very different appearance but have perceptually similar semantic structure. By visual attribute transfer, we mean transfer of visual information (such as…
We present the first method that automatically transfers poses between stylized 3D characters without skeletal rigging. In contrast to previous attempts to learn pose transformations on fixed or topology-equivalent skeleton templates, our…
We present a novel framework for user representation in large-scale recommender systems, aiming at effectively representing diverse user taste in a generalized manner. Our approach employs a two-stage methodology combining representation…
As academic interest in procedural content generation (PCG) for games has increased, so has the need for methodologies for comparing and contrasting the output spaces of alternative PCG systems. In this paper we introduce and evaluate a…